BioShock Movie look development was looking great. The Cancelled BioShock Movie At Least Looked The Part http://kotaku.com/the-cancelled-bioshock-movie-at-least-looked-the-part-1676576832?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow What The BioShock Movie Could Have Looked Like…
Technical Director Airtight Games Seattle/Redmond, WA We are seeking an experienced, talented Art process Technical Director to lead our production pipeline for a character and performance intensive, 3rd person action/adventure console game. This position is an unusual one in that it spans a number of areas of expertise.…
Recent years has seen Houdini attract attention to it's node based procedural system or combination of various native workflows together with custom authored tools in terms of hard surfacing via artists willing to invest the time and effort to do so. https://www.rohandalvi.net/advmodeling https://vimeo.com/167533844…
@Udjani - Thats a bug on polycount currently, introduced by the latest Vanilla update. It happens when you make a new line in your post. It basically makes 2 new lines. Check out the last post here: https://polycount.com/discussion/167852/bugs-we-got-em/p6#latest
In my modifier stack all I have is an editable poly at the bottom and an Unwrap mod on top. https://polycount.com/discussion/167040/3ds-max-easiest-way-to-select-loop-segment This thread explains how to turn stepmode on, it goes off once u switch component mode or add a new modifier. Is there a hotkey for turning step mode…
Did you search? Came across this searching "unity topo terrain" https://answers.unity.com/questions/788782/turn-a-terrain-into-a-contoured-map.html https://forum.unity.com/threads/real-world-topographical-data-for-terrain-height-map.167193/
For ornamental work, I'd suggest browsing this thread: https://polycount.com/discussion/167070/whats-the-best-way-to-to-make-filigree-and-ornamental-3d-objects/p1 ...outlining straightforward techniques that are not only efficient but more effective IMO than utilising such a convoluted workflow to begin with.
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Utilitarian but here is a power breakout box for my scanning rig, printed in PETG on Prusa I3 MK3s, 114mm x 70mm x 40mm without flange. More info on the project in this thread https://polycount.com/discussion/167507/alexs-texture-scans