Somewhat related: I once did a test and found out certain colors will always appear brighter/darker than others in the same lighting conditions. I wrote about it here. http://polycount.com/discussion/133040/color-theory-question
Are there any plans to add more post effects and such? It'd be super cool to have things like lens dirt similar to this demo: http://www.polycount.com/forum/showthread.php?t=133840 Lens flares similar to the ones available in Unity would also be rad: https://docs.unity3d.com/Documentation/Components/script-Bloom.html
The two that are most noteworthy are the [ame="https://www.amazon.com/Bridgmans-Complete-Guide-Drawing-Life/dp/1402766785/ref=sr_1_1?s=books&ie=UTF8&qid=1331786528&sr=1-1"]Bridgman book[/ame] and the [ame="https://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958"]Peck book[/ame]. I'm absolutely certain I will…
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
Each piece is uninteresting. Lacking any and all details. Flat color, no highlight or shadow or variation. Barely any info on the normal map. Not rigged or posed. Having said all that, though, your ability to make low poly stuff isn't bad. You will do well when you start putting in more details. You should also learn…
Well it offically confirmed, the tablet IS the concsole: http://www.polygon.com/2016/10/21/13360010/nintendo-switch-dock-power-tv-output The dock is for power and TV output