Nice results, a few issues with the normal but is not important, i wanna see the diffuse more dark, and watch how the highlight (specular) goes around the bake.
Oh no! Gold is a color to avoid? haha...probably too late now. Thanks for the feedback. Ill add more color into the diffuse so that it's less monotonous.
Diffuse and spec textures if any of you is interested ;) Still interested if any of you know how to do a cool opaque glass shader in the marmoset toolbag ;)