@@Shaz_Snow Hi! I'm new here and I don't know much about 3D modelling yet, but from what I've read in this thread and trying to do the same shape as you, I came up with the following: - Does the shape has volume? the pinching you get could be because you don't have an edge to maintain the sharp edge. - The other thing…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Hey buddy, this is a nice practice in studying your references properly and planning it out. As seen below: You have two repeating patterns of spoke A and spoke B. 4 of each, 8 in total. Two axises can be mirrored using symmetry, so 3/4ths of this can be ignored. One additional symmetry can be placed at the center of the B…
@miners It kind of looks like there's a step between some of the parts which suggest they're separate pieces. If that's the case then it would be easier to model the parts individually. Is it some kind of stamped metal shroud? For the mesh you already have: the simplest solution is to run an inset on the flat area, merge…
But if i change it after i cleaned the mess of the chamfer it will fuck up my mesh. So i asked you: 1. clean up after the chamfer or... 2. no clean up, just put the chamfer on the perfect prepared mesh But than: And yes, you need this. otherwise, the mesh will not look very clean. you only need a few. to define the edge…
Create a NURBS circle, select your text, then the curve, then goto Animate > Motion Paths > Attach to Motion Path. This will attach your mesh to the curve. Then goto Animate > Motion Paths > Flow Path Object. You should now have a lattice that you can deform. Select the curve and scale it to the desired width.
Wow I want to say thank you so much for the info everyone but now I want to know modeling clothing. I haven't tried modeling clothing yet and I want to do it for a my character. If you have any tutorials on how to model clothing I would really appreciated.
I've been known to go by s6, If that helps you next time :) And just a heads up for that model Tyrone, The edges you have pictured there are quite tight and may not bake much information to the normal map. Depending how large that object is going to end up in game, They may not render much of anything.
Make it flat first with 48-64 segments, then add a modifier to make it rounded (like FFD(cyl)). You can also use soft-selection to make it rounded but then can't change the shape as easily afterwards. This is assuming you use max. But I'm sure there are ways to do similar things in other software.
Careful with your edge width - that's looking pretty tight, supporting edges shouldn't need to ride so close to the edges they're supporting. You also want supporting edges on both sides of an edge when you can, not just on one side. i'd prolly set it up a little more like this