Even tough it might look vicious, the Green Grappler's ("Crinis Nasus"), diet largly consist of tropical jungle fruit. It moves through the jungle like a big sleepy bear, using its snout-tentacles to search for fallen fruit or other eatables on the forest floor. Its sense of smell is excellent, and even though its eysight…
Its True.. actually its actually fattening.. Its has a high content of vegetable fat. And GCMP NO MICROWAVE !!! it'll taste awful and your microwave will forever have that smell.. and anything you warm up in it will smell of it.. I have had the Malaysian and Thai varieties, never heard on monthong I only know of the D-24…
this is a problem that I am currently unable to solve completely The only solution was to turn up the texture resolution of the mesh. Below are the assets and bake settings I used problem: it shows up at where the UV seam is at. more visible on 512 resolution 1024 assets: a low poly model with normal splits on hard edges.…
Diggin the comp. Maybe incorporate more tears? One of his spells in the game is literally him crying. He looks really brave here which is interesting but may not mean that he can't be sad about it. :D
Wow, that's great. Very nice anatomy man. Though, as has already been said, the back muscle or latisimus dorsi or however the hell you spell it seems a bit oversized, and curves funnily before connecting to the arm
Someone who can actually spell KTM; it is a shame that it isn't the kind with the engine. I seem to be horribly alone in my love of riding dirt. Just hit the trails this weekend to find them recently groomed; perfect.
Yeah I miss the he'll out of my necrosis but the voodoo guy has practically the same spells so next up will have to be. Ranger unless they did away with player bows all together, which is unlikely.
everybody goto the autodesk party!! the one at siggraph was awesome! and come see me talk about maya https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6614 they spelled my name wrong
Splitting the uvs means the uvs need to be separated. You would split the uvs into 2 separate shells, and move them a few pixels apart so that there is a gap between them. I'm sure you know how to separate a uv shells since you've laid out the uvs, you can break the uvs or map them separately in order to split them. They…
Hello Zarakun, Thank you for the tips, I haven't 100% respected what you said, because I really only wanted to scale everything and not move a point or a row separately, but you gave me the ideas and the solutions to get the alignments I wanted ! that's how I did : - Select the Shell - (use automatic mapping to be sure to…