Thanks for the replies cryrid - I really really appreciate it. Honestly, I'm slow to dealing with it bc I'm dreading the process. If I may, here's another follow-up: why wouldn't I need to subdivide, even if I baked maps in another program? Essentially, I don't truly get how high-poly detail can be transferred to a low…
i was looking for something like this recently. i know it would come in handy for me as i'm continually up and down a lot at home. i wouldn't dish out a lot of cash for something like this though. keep it on the cheap and no monthly or yearly subscription either. if i buy the app, i want to keep it and use it unless new…
i use Photoshop mostly and often will use Mudbox. Mudbox 2014 has layer mask painting ability as far as i know. I tried Mari, but since it is projection only i find it very slow for game asset texturing. Mudbox has both projection and real 3d painting. Mari can be close to photoshop in terms of painting capability but it…
Well, a im fresh 3D modeler,still learn maya and Zbrush.Because i am new at this, i am learning from tutorials. Some of the tutorial i meed high poly or low poly. What does that mean? Do i always need to do high poly character or low poly? And how to do that? Do i need to create first either high poly or low poly character…
[ QUOTE ] God, how annoying that my recently arrived work copy doesn't work at home too! [/ QUOTE ] Sure it does, each license allows two installs, a work one and a home one. [ QUOTE ] Im so hating the interface right now, but reading through the 'practical guide' is helping me a lot. [/ QUOTE ] I still it hate it. Feels…
Ok well what about the issue throttlekitty and I discussed with the repeating texture and ambient occlusion? was I right that I can't utilize ambient occlusion with the tiling texture to show the overlapped bark or is there a way to do this? This is what I'm trying to accomplish and figure out, I modeled bark overlapping…
Thanks Alex, Yea, I'll pump up those joints on the low poly if need be later on. I'll keep def. keep that in mind. Here is the low poly. Just been working on this during lunch and probably about 50% of my work days so progress is slow. I didn't really limit myself much with tri's, just wanted things to look good and keep…
Hey all! So recently I've been doing lots of research on workflows because I've been struggling with my own and realized I didn't actually know what I should be doing, on some level. I understand that most organic/character workflows start with a high poly, retopo for low, and go from there. I'm having a hard time…
The environment is a great start! Why does your mood board say "texture size 2048x2048"? Looks like a mistake, since you didn't make any of those. Your images are very slow to load, which makes your post or thread very slow. Besides being impolite to others, this also reduces the likelihood of you getting good…