Well, I can only tell you how I started to study it. I'd recommend you to purchase these two great books: -Anatomy: A Complete Guide for Artists by Joseph Sheppard -Human Anatomy for Artists: The Elements of Form by Eliot Goldfinger Later on start building your first human skeleton, bone by bone. Then cover it with…
Building off what RobeOmega said a lot of these objects can be googled for height information, just to ensure the correct sizes and proportions. Just a quick at the scene anvils are generally put at a specific height, as well as a few size variations depending on the work done. It always helps to but a human model in for…
Haha. Yes, this reminds me of Grim Fandango a lot, too. Especially with the Latin American theme, and having your star character as a skeleton ;) Can't wait to see this with an art update. Do you have any video of the game being played? I'd be interested to see that, too. If you get to the point where you need music, but…
Wow, that's awesome. They've got all the info you really need to create an entire custom player model on there. Even have examples of modelling and texturing, and how to assemble and compile everything. Very good resource. Also looks like the Q4 players don't have to match the default skeleton, so that means yaaay artistic…
There is an answer for this in Maya, but you need a copy of Maya unlimited 7 and you can use the hair o drive a spline, to drive the bones in a skeleton and then "bake out the smulation". The details are in 3D World Magazine Issue 75 (the one with the naked blonde onthe cover. This works for engines that can hand;e only…
Just out of curiousity, has anyone bothered using CATMuscle to clear up the shoulder problems? I've had decent results with it. I have never posted and I'm not advertising it or anything, but I've spent months thinking of nothing but shoulders in my spare time and CAT really was my ultimate solution. Of course, if you are…
If you want a nice combo of looks, handling and torque, these are absolutely bloody incredible. Fast, fun and mean: Street Triple R.... still beyond me why they put those ugly orange decals on though. EDIT: Ah I see you're debating a fairing. Yeah the naked bikes will tear your skin from your skeleton at anything past 80…
Thanks for the comments... But my model is supposed to look more like a cartoonish/cybernatic type character than a human looking one because in my opinion, human like models look a bit boring except for the outfit style. I tried animate him in milkshape but his legs and arms appeared to get deformed using the default…
yeah, all I can really say at this point is that I agree with y'all. so maybe I'll finish the vixen eventually. Good news, everyone! I've designed the character I want to replace the vixen. I've dubbed her the name Jennox. I know she kindof looks like a jedi, but the texture will fix that. besides, she never even gets her…
Good advice above. You can also download daz3d for free and use it to produce orthographic reference images which you can apply to image planes in Blender. You should have a second monitor near your main screen which you can use to place reference on while you work. This will help you with positioning and form. You can…