So they improved the Curvature baker. It still looks far sharper than other software based on the images, but does anyone know if they fixed the issue where it would assign cylindrical shapes as a sharp edge? I also can't tell if they fixed the issue with the AO not detecting crevices, because the "before" example image…
Looks REAL slick and sticks to the concept well, I think. Right now the only thing is it doesn't look sharp enough. I guess the point almost does, which is the important part, but the side edges are hard to distinguish as edges, probably because they're so thin. Do you think that'll be fixed with textures? I don't claim to…
Surprisingly accurate. The only things I notice are that the lump on the bottom of the foregrip is a bit too sharp-edged on the top, and the front of the trigger guard looks wrong (corner is too sharp). Also, your pistol grip shape is off. The part where the web of the thumb would wrap around needs to be deeper (your…
This thread: Read it. Learn it. :) How you model dem shapes? http://www.polycount.com/forum/showthread.php?t=56014 for your specific thing, you're getting round points because you have no supporting edges near the points to help keep them sharp. If you want sharp points on the star and a smooth sphere also, you're going to…
quite beautiful so far. I like the color scheme. And the overall shape/sillhouette. Very elegant. Those scapula sticking out seem a bit sharp. The part where the rib cage ends and the skin dips down into the soft part of the belly seems a tad sharp as well. I don't think we should see a line like that unless she was…
Haven't really played Warframe, but I'm not sold on some of those 4x8 floor panels. Maybe some of them should be 8x8 ... I dunno. Besides that the geometry is reading as too sharp in a lot of areas, you should bevel some of them so that they read cleaner and better. Sometimes extremely sharp edges just read as low poly…
I have tried manually triangulating and baking in 3ds Max and I have also used the automatic triangulation created in an .obj export to bake in Xnormal. As for smoothing groups I've tried several things: I always separate the area 'inside' the blade and I have experimented with separating the flat surface of the blade from…
The sharp texture bring out the "sharp/low poly" nature of the model even more. Not to mention that usually if you can use 512x512 textures you can use much higher polycounts. Maybe try 256x256 instead? Also the texture suffers from mild stone effect, what i mean is all the materials kinda look like stone, its rather…
Well, if you actually are a noob and don't know if your edges are soft or hard ... It looks like all of your edges are soft, but you want those corners to be hard. Try this. Select several of those edges you want to be sharp, shift-right-click on it and go Soften/Harden Edge -> Harden Edge Does that do anything for you? If…