Hello, So I am a student and taking a modelling class, bare with me cause I know I'm a n00b. I've been looking everywhere for a simple answer, how does one make an Edible Spline into a 3d shape? I made an outline for my polearm's head (the metal axe part) and well...can't seem to remember how to transform it into a 3d…
Hi, How do you motivate average 3D artists to raise their quality bar or how were you inspired by your leads, if you ever needed to? I think many of you have some thoughts from either side. There's also a specific case to my question. I have a problem with a character artist who doesn't want to learn (by theory, i. e.…
Nice scene and great style ! For the lighting, just start all black. Begin with a general directional light (i hope there are some windows in your scene where the 'space light' could come from ?:) ). Then add your principal fill lights from your props (the blue glass tube is the most important source light here as…
im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…
Since you asked for brutal critique I am going to give my 5 cents as bluntly as possible. Here goes: - Focus on 3D assets as it clearly is your strong suit. - Remove the blog and twitter as it adds nothing and they are pretty dead anyways. - The header is too big and takes attention away from your work. - You shouldn't…
Hi Would anyone like to give a Master Class in Games Art or Design tips and tricks for one week or one day? £200 per day 10am - 5pm Jan 20 - 24th 2014 at the University of Hertfordshire, 20 minutes from Kings Cross London. Its a reading week for my students and I would like to spice it up for them. So £1000 for 5 days work…
I can see that it is possible to get it working in UE4. That said, I'd like to suggest including more maps in the future. Even in UE4, working around the different texture types inevitably will involve different shaders for different specific scenarios and more shader instructions. I'd think just the following maps would…
Judging by your current portfolio, you're already off to a very good start. If I were you, I'd focus most on texturing and making sure you can get very good material definition. PBR shading/texturing is actually a pretty simple set of concepts, but they take a little bit of time to sink in. The best thing about PBR is that…
Well, a good use is for tiled environment assets or substances you may wish to paint in painter. Take a tiled hand painted texture like rocks or wooden planks, plop it into B2M and immediately generate a pretty good set of maps, then use the sliders to adjust till you got something you like. Export. Done! Its a time saver,…