Good lord, if that ain't the truth. NPR has been nothing but wall-to-wall election coverage. Unfortunately, now all they're talking about is how things have changed after the election. Give it a rest, already.
And some of the videos [ame= http://www.youtube.com/watch?v=IYmUGKUMGTQ]Rigged door in-game opening and closing[/ame] [ame=http://www.youtube.com/watch?v=W8M4DxNeInk]Sneak peak at the state of the game[/ame] [ame=http://uk.youtube.com/watch?v=JwDd1m3X-TQ]NPCs animated and in-game[/ame] Old WIP gameplay Character picker Map…
That's a curious nption, though. Why should the government support "the arts"? Doesn't compromising to get a government grant, also mean compromising on'es own artistic vision? Doesnt' government support maintain the separation of "the arts' from the mainstream community? As to this place. Well it used to be a site full of…
wow, this is late.... Happy Birthday Polycount! 9 years ago I was here learning from the likes of R13 and whoever else would help trying to figure out how to get a character into Quake2 using 3DsMax, Q2 Modeller for touchups and Vweap and Nphernos skin tool . Now i'm modeling characters and whatever else in Maya for an…
Social setbacks(and bonuses depending on which NPC the player interacts with). Its hard to give specific examples since I have no clue what that game encompasses.
Sprites generally don't shade well, so toon or hatch or paint-stroke shaders usually have trouble with these. I would think particles fall into area this too, you'd want to set some special behavior for them to get them to match the overall look. We're experimenting with volume textures with special mips to make cool…
Hello everyone, Here's an update on my Crysis Level assignment. As you can see I've added more to the level, put in more vegetation, and worked on the texture blending. There's no AI or other NPC's at the moment, I'm mainly concentrating on the actual making of the islands, and getting them to look right. Let me know what…
Well said Ror, and I think you might have touched on why games on the a whole have a tendency to turn off or fail to draw-in "the masses" and don't make them feel plugged into the game and feel emotion toward the characters and their surroundings, because the industry is immature in its story telling ability. I don't think…