Update: looking at it, Qt on the mac doesn't implement setIgnoresMouseEvents properly. It wraps the NSWindow into a QCocoaWindow and doesn't provide me access to it. It would take recompiling Qt to add the hooks I need. It's doable, but not a small endeavor.
Update Shoulder / Wraps and Mask almost done - To do Horns / Tail and Throwing Knives.. maybe smoke bombs !! Lo Res - 40% done Weapons will be reworked a little to fit better - scale etc issues.
sick dude. looks like its coming along great so far. only thing id suggest is to change up the wraps on the very top. yours look a bit too uniform and pattern-like.
Loooks like I was trying to color pic outside of my original canvas and it doesnt like that. So you must color pic within your original canvas and then paint outside of it while in Wrap mode.
http://www.gametrailers.com/video/review-hd-batman-arkham/722267? hey, just wanted to give a little shoutout to the folks at Rocksteady - congrats on wrapping up a great game youall! can't wait to try it out.:)
Wrapped up the diffuse and added Spec and Gloss maps, if anyone's got any suggestions for fine-tuning, would love to hear them. I like the way he looks, but I'm sure there's room for improvement.
I changed the obvious parts and the alpha layer so the patina part of the gunsmith has a reflective pattern wrapping it up for today this skin is begginning to feel good, but there is still alot of fine tuning to do :sleeping:
I guess you just wrap your whole hand around it, two fingers in the groove and two not. I can change it if you think a different design would suit it better. Traditional hole for the trigger?
[SKETCHFAB]054774a741094fd6876be630636d17a8[/SKETCHFAB] The main material that I was trying to show in this model was the bow being made out of branches,vines and leaves with fabric wrappings around the center point being held in place by metal rings.