Ah, dogma.... Splitting UVs and adding hard edges allows you to deal with changes in surface direction that are too great for a normal map to cope with. Eg. A 90 degree outside corner wants a hard edge , UV split and padding because the change in surface direction is 270 degrees and a normal map has a total range of 180…
I'm working on a stained glass model too, not in UE but in glTF. It's a fun material to design. https://polycount.com/discussion/comment/2747056/#Comment_2747056
@AntBay Welcome to Polycount. Consider checking out the forum information and introduction thread. The technical talk section has a pinned thread dedicated to modeling and topology questions so I've answered your question there: https://polycount.com/discussion/comment/2745115/#Comment_2745115
@wilson66 re: a color picker/eyedropper,I asked this a month ago and got an answer from EQ; https://polycount.com/discussion/comment/2743372/#Comment_2743372 Not an employee of Marmoset of course, and I agree with the underlying sentiment of your requests, but do keep in mind that it is the holidays (literally Christmas…
To be honest, there doesn't seem to be much of a difference between your previous attempt and this latest iteration. @Zi0 shared some insights that are pretty much spot on which is also supported by on the job experience so I'd suggest at least again, rethink your overall approach. Additionally further info that may prove…
You can also use multitexturing to blend wear detail along edges. Works great, using vertex color to blend trim sheets with tiled textures. Edit. Oops already mentioned by poopie. https://polycount.com/discussion/comment/2738124/#Comment_2738124
https://youtu.be/ooBaESJCH0o?t=2783 Scene is shaping up mate, look at the way quixel does decals, maybe it can help you in the right direction (not that i think you are going the wrong one)
@Deadly Nightshade I don't want to beat a dead horse, but I figured I would add some of my own speed comparisons... for science. I'm using Maya 2018 btw, maybe Pymel is way faster in newer versions. Pymel import time: 1.0759999752 secondsCmds import time: 0.00200009346008 secondsImporting Cmds is 537.974848015x faster than…