FFmpeg is another free option. I use it for all the vids on my site. It's fast, batchable, and puts out seemingly every format known to man. Here's the .BAT file I use, I just drag-n-drop my source AVI onto it. But if you want to convert a sequence then go here:…
THQ share price was at $0.40 a few months back only for around a day, within hours of the announcement that they where above target on sales their share price went back up to $0.60. People could stand to make a tone of money if THQ turn things around, right now they have some solid titles lined up and Saints Row is pulling…
To begin with, a cintiq monitor for a main monitor is a terrible idea. It's not made to be a screen it's mean to be a drawing tool. It's like an ipad screen, it heavy on the eye. It's fine if it's your second screen at work for example, but i wouldn't recommend it at all at home. I'm nowhere specialist so that could be…
Those clouds in post #266 are looking good man. Have you seen 5 Centimeters Per Second (anime film) recently? I had a wallpaper up recently I think was from the film, which I was reminded of upon seeing your pics. There are some nice shots through the whole movie, especially clouds. Do you find yourself partial to any…
The plastic models come with a real nice instruction manual that IMO is the best reference. You can find a lot of scans from Google. http://dimensionalarea.net/SDGF/bbsenshi/models/bb267-rekka/267_Rekka-Musha-Gundam_JPN-manual-p6_200dpi.jpg http://i118.photobucket.com/albums/o88/sph1988/StrikeFreedom.jpg
The Polysphere script I made a while back has been in Blender since 2.6, so you don't need to do that any more :) Add Mesh> Extra Objects> Basic Objects> PolySphere. If you don't want to dig for it, you can just download the script and add it in the normal way.…
Day 9. October 26th 2016 - Batman Legs I've not sculpted for a little while, which is a shame as I wanted to sculpt almost everyday in October. I've made a decent dent on the legs, but they still need more love. I also need to polish up a lot of areas, and I've added the primitive shape that will become the cape. Still…