128 GB will be enough for your system drive if you are the type who chooses what to install carefully. if this is your only computer and you're going to try this and that app on it and generally do full installs of everything then it will fill up quickly. i have two win7 installs on a 256 SSD but i keep my windows squeaky…
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0 Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts…
Thanks for the comments! The bed is 3706 tris with a 2k texture (I am also going to fit another bed and pillows on that texture too). The lamps are 3504, 1128 and 958 respectively. They are all on 1 2k texture. Towards the end of the project I will possibly resize textures to make them smaller, if I can, without ruining…
yeah, transposing the normal direction is an artifact of compression... I ahd the same problem. That should fix it IF its coupled with enough edge padding. Depending on the size of your object, your mip levels could be affecting that too, so make sure there is enough padding so when it mips, its covered. A good rule of…
HOLY SHIT U IS W1N!!!!111? I want to work on more AAA games... I've worked at small studios in the past making mediocre stuff. While it's good and all, it doesn't get the attention of big games. I like to see people enjoying the stuff I work on. Working at Turn10 was a start in that direction, so hopefully I can continue…
Its a mip-mapping issue. By default i think xnormal uses like the worst possible mipping. Try going into your 3d card settings, and forcing on anisotropic filtering, at like 2x or 4x or something, should fix the problem. Padding should also help, its not enough to just have it set to like 2 or something, if its getting…
OS: XP or Vista Processor: 2.6ghz Pentium IV or equivalent (3.2ghz recommended for Vista) RAM: 1024mb (1536mb recommended for Vista) Video Card: DirectX 9-compliant Shader 3.0 card with 128 MB of DDR Video Memory (256 MB recommended) AGP 8x or PCI-Express x16 Sound Card: 16-bit DirectX 9-compliant sound card DirectX9 for…
Just been going through this myself. The bone limit is 128, and yes I did test it. One of the best place to find source tutorials including ones on "Choreography": http://www.moddb.com/tutorials?filter=t&=Search&kw=&subtype=def&meta=def&game=61 Here is a tutorial on creating cinematic physics:…
yeah you need a hardware colorimeter. Also in most cases you only degrade image quality by adjusting things on monitor. There is limited internal precision and its all targeted around factory default settings in the most vanilla mode the monitor has. Also don't use any 'calibration' software tool that involves your eyes or…
The R and G CHannel hold all the zdepth information you need. Just go into the channels and copy them into own layers. Now duplicate them and invert the duplicates. Now change the blending mode to something that suits your needs (lighten most of t he time does it for me) also, put another layer beneath the lowest one with…