Hello! I have been looking around the internet in search of information regarding smoothing groups with Modo 601 and UDK and I am having troubles. I may be searching for the wrong things so here I am posting for help! I am wanting to begin development with UDK but I cant seem to get any FBX options within Modo. When…
Your challenge, should you choose to accept Design, build and submit to Mod DB & Addon DB your ultimate tournament player model which fits the theme bellow. The competition sponsor is Tournament.com, an exciting new service which puts gamers head to head for real cash prizes. Currently in beta, Tournament.com is giving…
1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
this is about 4days worth of work I did last week....he's 1019 polys and has 2 512s...he's modeled and rigged in XSI. I need to finish his texture, i'm gonna get back on him this weekend and finish his armor cause i dislike it :P anyways on to the pics!
Lol yeah , you can see your rotation center is clearly in different spots in both examples. Another thing you should keep in mind, there's a "bone tools" menu in the animation tab above. It can mainly control the ability to "stretch" and "squash" for each of your bones at the later stage. Another very important thing , if…
It is so hard to translate without images lol. Every vertex has to be 100% painted/influenced at all times , if you remove/replace some influence most of the times your vertex will not be a 100% painted and Maya will try to balance it by adding influences from other joints. The way you remove influence on the shoulder is…
I'd say that it's likely something fucky going on during the export/how the cgf is compiled. I think the left face may just be the oblique angle/screen space reflections messing up, but I'm not 100% sure. Nope, I rebaked and tried that and got a very similar result as yours. Sure, not sure how helpful they will be. The…
disclaimer: i havent used shader fx but i presume it has similar options to unreal... i presume you cant do something as simple as an if node? if not then there's a dirty hacky way to do it - multiply your blue and red channels together and you'll have pure white where you had pure magenta. multiply this output by 100 then…
Hi , Im not sure if this was already mentioned before to fix Photoshop error (0x80042260) , but I just figured this out today by troubleshooting this suite. DDO causes that error by adjusting the work resolution below 100 . I have tested this many times and every time it gives me the 0x80042260 error. But when I dial it…