@Ladygrace using Crease+ You can get that one fast! if you know how Sub-D's work It's even better : -Starting with a 40 sides cylinder, doing My things -Set my Hard and soft edges -use SolidBevel, let Bevel width be 0 -Tweak it, smooth it , Done !
when edges/points are too near each others, it create tension, crisp, crease, it's basic subD. Now what you can do is remove the edges where they create the non-desirable creases. and it'll slightly better already... again for further adjustments of the topology I'd show you this again !
All you need to do for sharper edges is simply use a smaller grid, IE: more sides/segments. The exact modeling methods are not important, nor is matching your mesh exactly, just the theory behind having enough geometry to support the shape, when you understand that, you can simply apply the theory to your object, and other…
Sorry. This is getting confusing. Yes I saw his, and was referring to him originally. I was saying I didn't see your low poly to see how you did it compared to his, I read what you wrote, but I was trying to say I wanted to see the low poly of yours. Sorry for the confusion. Also, I have never been the best at…
@Octavio I didn't. I made the same shape you did, except I didn't squish the large oval, meaning my cone didn't get squished on one side, meaning my cone had planar faces while yours didn't. I did that only to show you that both of them would meshsmooth nicely, and that you didn't do anything wrong. Also, the shape you're…
Hey buddy, glad you're back :) I'm gonna try and do a video this time because I usually spend something like 5-15 minutes modeling something to show you, but 40-50 minutes to write it all up to get my thoughts in there correctly, in order to avoid the norwenglish you'll soon be witness to. When It's done processing on…
There are some shading problems in these places: You need more geometry to support the curvature, add more edge loops and help the the shape to transition smoothly. I don't want to be the bad guy, but apart from that, the alloy wheel is wrong :D The calliper tells me that it's from an M series, probably M3 (E46 CSL), so:…
I think you're getting the vocabulary a bit wrong here. What do you mean by "hide the control edges"? You should try to understand the behaviour of subdiv fist, I think you should start with some simple shapes, just a quad plane, turbosmooth in your modifier stack. Add one segment at a time and start dragging and pulling…
http://www.game-artist.net/forums/sketchbooks/9770-glynn-smith-do-not-look-2.html A bit of a necro-reply, but I figured I'd chime in :) The cushions were pretty straight-forward. Just make a planar with a bunch of cuts in it, then rotate it 45 degrees and start dragging your points with soft-selection or whatever. The…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…