Sure, a good folio is necessary but weird thing I personally never found a good job due to nice portfolio. Maybe my first not so good job. Next ones rather by recommendations and projects I worked in. For my last job I only mentioned projects and few persons whom they could ask about me and they never asked to show…
Cool stuff. The neck is very cool, as are the cheeks and mouth area. However, I really don't like the way you defined the eyebrows with hard edges... looks pretty poor to me :/ The hair also seems oddly out of place... guy looks too old to have a big fluffly coiffure of hair done like that. Would have looked better if the…
@Alchemical Its okay i might have showered my post with more "reality" than necessary, and it is totally for my experience and point of view. I'm sorry if that made you feel bad. From what you said though (about getting the 100%) i think you get too much into numbers, wanting to get the max potential. Nobody knows what the…
I think it's a good start so far. I'm a little bit concerned about the copper on the vat, though. It looks like you have it pretty nasty and banged up. When copper gets really chunky like that, it's bound to oxidize, which would lead to some greenish oxidized build up (statue of liberty). The specular on the copper also…
I remember you posting your portfolio in PnP a long time ago (over a year), I do not recognize any completed new pieces since then. I know you said yourself the work is outdated but not completing another piece in over a year is not a good sign. There are plenty of people who haven't updated their portfolios for over 2…
Currently in the process of modifying an old mesh, initially modeled using an explicit subdivided workflow too a low poly object via bevel edge weights, weighted normals, edge split with additional subsurf at lvl 1 (...for circular shapes) so at least subjectively, a 'quickie' nonetheless : #
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…
I've had my own internal dialogue about this. In the hunter gatherer sense, VERY few successful people have jobs that directly benefit society, or they contribute just as many detriments as they do advances. This is true even for STEM fields where many advances are either solely in the commercial sector or so abstract that…
got a bit of an update on this guy, plan to really work hard on this starting in a few days (overlapping projects, blargh...gotta finish promised deadlines before I can really get into this guy more). Anyway I appreciate the critique that I've gotten, I really thought about the overall outline of the character and with the…
There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…