I think there are a lot of high quality game artists that are famous within our community that don't use their real name. Only a screen name. I would imagine that when they show up to interviews, or people see their resume, it brings the same "YOU`RE ____?!?!?!?!" response. So I say follow your instincts. If you don't want…
Well no problem, better you're the one telling then no one :) I split the chart and re-baked the Normal and AO. In addition I created another version of the foxhound, some kind of transporter. Also (hopefully) finished the final bakes/lightmaps. Please let me know what you think. (click here for more screens and click the…
Tone down on the blur effect infront of the camera. I get, a little bit is fine, but geeze, you put a well that covers half the screen infront of us, then you blur it to hell. Why and I looking at something that takes half the screen that I cannot even see? You have several images that are like this. I get it, you learned…
De-railing your thread... Hope you accept this as a friendly critique, but your website did not fit on my screen when I opened it (and it's a reasonable screen, 1680 wide) The first image you've linked here is pretty nice, but on the other hand your last image is pretty horrible as I can't see what it is due to it being…
Since I'm bored, think I will give another update. Startup repair fixed some things, but now when I log on, it shows a black screen rather than the login screen. I can't boot safe mode nor can I boot low resolution mode. Doing a memory check now and a system restore if this doesn't work. I'm afraid I'm running out of…
Ray Traceing FTW. Crysis 2 Ray-Marched reflections are cool. I just wish they would actually reflect things off screen, it's a little jarring to have a true reflection fade into a cube map when you slightly move your camera. BTW, what exactly is the difference between ray-marching and ray-tracing, is marching only done in…
Well, that's what I had thought before, so I was going through everything and nothing was working. There is a "show command panel" that is a toggle to hide it, but it wasn't doing anything. I just fixed it. I tried increasing my screen resolution and i found it. It had become a separate window and was pushed off the screen…
Scene splitting on the 360 is done isn't done because of fillrate. The GPU on that machine has 10MB of EDRAM dedicated to render targets which isn't quite large enough to fit a 4x multisampled screen size buffer into - to get the whole screen rendered with 4xMSAA you need to render two smaller tiles and composite them, a…
Yeah the lighting in those shots are shit for showing of the gun :P Just threw it onto an existing gears level to keep myself motivated, feels good seeing stuff in an actual game :) That being said, Ive noticed it depends VERY much on your screen, it looks fine and you can read most details on my screen here at home. while…
Curvature/ao is generated by sampling the mesh or a normal map multiple times with some offsets in different directions and comparing it to the center sample. Imagine sampling those million poly meshes multiple time in realtime. Caching out the result into a texture would make a lot of sense, but you dont want uvs. so...…