Awesome looking project, can't wait to see where you go with this. At the moment, I know you're focusing a lot on textures, but I think you could push your blockout a bit further. You're kinda lacking interesting props and focal points (atleast from what I can see in your screenshots of course!). It might be worth setting…
Hey dude, Good process so far. Nice little set dressing details you have going. The wires and pipes. Here is a quick paint over i did, with some suggestions. Fixes: >The Railing and pipes, need to have a connecting object. A small metal trim for the railing areas, and the pipes that are going into the wall some…
It's worth identifying what part of your substance is causing the seam. In your case, it looks like a noise generator. One way that is possible now is to make a sort of buffer/mask near your seams, and mask your noise with this buffer, so there is no contribution near the seams. This can work, but can also cause a weird…
What searches have you tried so far? I did a web search for "unity how to make a card game" and found tons of guides and videos about how to make one. Which did you try? We have some info about game design, and about level design, that might help you: http://wiki.polycount.com/wiki/Game_design…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
Brygelsmack: Thanks mate! My older work wouldn't probably fit in here, since that was way before I could model anything ;) sltrOlsson: Thanks man! When I'm sculpting I tend to rely on a very small amount of brushes. In zbrush, I tend to use Standard, Smooth Stronger, Trim Dynamic and High Polish. I tend to use Trim Dynamic…
Well, I've been working with nurbs for about a decade, as industrial designer, and it has been quite shocking to me doing the same stuff with poly modeling. The problem with your example is that you got a spline only. In Rhinocers, you got a command called "Patch" that fills a nurbs curve perimeter with a surface. It can…
Don't always try to keep your shells as large as possible. There is no avoiding texture seams in most cases, and part of good unwrapping is to figure out the best place to put them to optimize your UV space, texture quality, and to remain inconspicuous with them. It's a balancing act. The reason you get wide and then…
Easy one here, that's why I was able to write so much. The site has a frame at the bottom with a banner ad. Not sure what's up with that, but it's unprofessional and affects your site. Three click waiting/searching period before art (site > portfolio > level design > thumbnail. The more you bury your content the less…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…