Ana has a scarf that goes down around her shoulder area and is skinned to her collar/shoulders If I assume Tripwire plan on going the TF2 route and never alter the characters actual meshes then doing stuff like this where the clothing works around the rest of the character mesh (a la tf2) then this should be technically…
I got to play the game today over at E3. It was awesome! The level I played gave players at lot of chances to get the drop on enemies and amazingly the game felt practically full with a mere 6 players. The feel of the movement is fantastic, and the whole game is gorgeous. I'm looking forward to seeing the other levels you…
I'm kinda interested in who youre refering to or whether youre just commenting in general on the attitudes of some who criticise others tastes, adam. When you talk of the franchises replayability i dont think thats really... fair? I'm not quite sure how to word this as there are people that still consistently play COD2 /…
Yeah, fun time. It's true color makes things easier to identify. However, I wouldn't consider that the above all reason. Contrast. As long as contrast exists, you will still be able to separate objects from each other. You don't need to color to identify water in the OP picture. It's strikingly obviously what is what…
I suggest you go to tf3dm.com and download some original game meshes to understand where to put tris and where not to. Quads are most important for animation because if you have the tris facing the wrong direction the model will deform differently than intended.
I also like the simple phrase for themes. Last Man Standing did it that way and it lead to some great creative entries. They had ones like: "Underneath it All" "Unfair Advantage" "The Bitter End" Stuff like that is a thousand times better than any backstory or attempt at narrative setting. The phrases are just enough to…
I played through it, was really impressed by the enviros, and by the detail on the character models in closeup. My fav enviros: the Throat; the hallways and stairs of the upper-class apartments in Prague; and TF29 HQ. So beautiful. I was taking screenshots throughout the game. :# Curious to see what the inside of a…
Born in Toronto, Canada but grew up in Brampton. Found Polycount back in 2011 when TF2's website linked a thread here for making 3D models. I eventually stepped outside of the TF2 community thread and explored the rest of the site where I wanted to be a member and post my own art.