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Bingo, @Eric Chadwick , found what I needed in there. Problem I been having is I trying to make some third party stuff work for me (vegetation studio, gaia), but it doesn't really want to work for me because it wants pbr materials only. And I'm usign some unlit materials. So I guess the thing I gotta do it learn to write…
@SteppenWolf & Cay - You guys are absolutely right when using a PBR workflow the Ambient Occlusion map is much more effective. At the time when I started this project, it was over a year ago and so the set is not in a PBR format. But you can still use the same workflow and simply replace the Specular with an AO bake in…
Good job. Your spec map is acceptable under traditional game rendering techniques. However marmoset uses PBR. Correct use of specularity/reflectance and roughness/microsurface will really improve your model for your given renderer. You wouldn't tend to see colour in a physically based spec map with the materials you have.…
Good feedback above. Definitely expand your knowledge for creating materials and start upgrading some of your props by baking higher poly objects. Here is a good thread with a wealth of knowledge in it for material work in PBR: http://polycount.com/discussion/136390/pbr-physically-based-rendering-bible/p1 In addition to…
What Are You Working On? aesir alec2002 apllana blackcloud34 bob3636 bounchfx BradMyers82 model brenly Curlscurly danipanteez DaveHansan fabian3224 FelipeChaves Framedworld Gisahdo Hiddeo model Hito Jakub JohnnyRaptor jose.fuentes josh_lynch K-PAX Kazperstan Kiyamlol Korann Kyle KR lotet Makkon Marco Splash Mathew O…
So I decided to go back to a weapon I made in school, I really like the design and proportions/detail of it. The only issue is when I did it, I did't know how to properly model, and therefore a lot of the edges were really tight. I didn't really feel like going back and softening all the edges though, I just REALLY want to…
Hello, So I am a student and taking a modelling class, bare with me cause I know I'm a n00b. I've been looking everywhere for a simple answer, how does one make an Edible Spline into a 3d shape? I made an outline for my polearm's head (the metal axe part) and well...can't seem to remember how to transform it into a 3d…
Hi, How do you motivate average 3D artists to raise their quality bar or how were you inspired by your leads, if you ever needed to? I think many of you have some thoughts from either side. There's also a specific case to my question. I have a problem with a character artist who doesn't want to learn (by theory, i. e.…