Just tried this all out and got it to work, thanks again. I really wished that when you created a multinormal layer or even just a new sculpt that it would produce just one layer to paint on, there are so many layers that get generated that I am not even sure which layer is the correct one to paint on. I would assume its…
Hide any layers that you don't want to be a part of your alpha (anything that isn't transparent, like the Background layer) and press Ctrl Shift Alt E. This will make a new layer that has everything visible in it. Ctrl-click the layer thumbnail to make its alpha into a selection, then make a new Alpha channel with it. Just…
[ QUOTE ] Working with instances layers or editing more than one layer at the same time would be a great improvement for game artists. Im missing that feature very much when i want to make changes to my Diffuse and Specular Layers. @ebagg We are simple not enough, they make not enough profit of us! [/ QUOTE ] Editing…
Hello, I am here once again to ask some feedback. It has been a few weeks and I made quite some changes. Besides that I also switched from Blender to Zbrush as my teacher recommended this to me. (And I am happy that I switched once I got somewhat used to the program) This is currently how my character looks like I mostly…
That sucks about the card, as far as the texture work is going it's looking good. I agree with ysalex that you could do with more contrast in general on the clothing, fine contrast through noise layers or adjustment layers really help sell clothing. I'll take the denim as an example as that seems the furthest along. Due to…
brushes are kewl, it seems easier for items like this to just use photos and manip them a bit (which im sure your doing) but the brushes are giving it a painted look a bit, kinda soft and fuzzy or hazy in places. for the normal, ummm im not sure what your work flow is for this. I usually do a highpoly in max then a low. i…
And in a production environment, asset friendliness is another factor. i.e. could someone else pick up the model file and your textures and be able to easily edit them? Did you name your layers/objects/PS layers? How destructive/non-destructive was your workflow? Nothing worse than pulling up someone else's art to find…
Try using a layer effect. Paint a mid brown squiggle. Double click on the layer and use layer effects bevel and emboss.. set this to make the mud 3d looking. Be subtle and use lots of layers to get depth. You can then turn on outer glow, and set this to multiply for wet mud or screen for lighter dried mud. I usually have…
This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
Adrian, for future reference, most forums have support for BBcode. To put in an image, it's usually . As far as AO and CA is concerned; I usually look at things like that in terms of hierarchy: Cavity is local, whereas AO is more global. Therefore, I consider AO to be higher in the hierarchy. So I usually start with the CA…