To me the real competitor to Unreal is CryEngine and I'd guess that there will be some response. They're both AAA engines moving into indie space as opposed to Unity which is Indie from the get-go. Nice move by Epic. Even though this will open the flood gates a bit for noobie questions I think even if they get an…
FYI, checking this reviewer's posting history makes for a fun exercise: http://www.eurogamer.net/archive.php?author=100 She has reviewed maybe 2 AAA games before, and the vast majority of her reviews are for ultra-casual cartoony titles (oh hi, Farmville!). Why she got to review Alan Wake, I have no idea. Clearly it is not…
Hello there! Happy New Year. I am a freelance Concept Artist with over 5 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am…
Hello -- We are UpUpStart, a mobile game dev based in Los Angeles, and we're in mid-development of our first mobile game Epic Skater. We're a team of 7 guys that have backgrounds creating AAA titles for Neversoft and Activision, and we're looking for a Concept Environment Artist to lead our art style. Send us your contact…
Complete your GCSE equivalent, cram like a Trojan and gain a high pass mark before embarking upon an academic 3-4 year artistic course of study, "don't put all your eggs in the one basket" this is a volatile industry with no guarantee of entry, which the same can be said for most pursuits these days but especially true for…
It depends, for junior who is looking for a first his first job getting an interview means there is potential. For a senior it means there is a very big chances of getting the job but the interview is to check his financial expectations and his personality etc. I personally know people who got interviews abroad and AAA…
It has nothing to do with age or any of that stuff you mentioned. It's solely about portfolio. Start a thread here on polycount where you showcase a new portfolio project and seek feedback while you work on that.…
Kiitos paljon! Nice to know that I´m not the only Finn here :) I´m 100% self-taught and it took about 5 years to get this point. It would be awesome to do this for living but the fact is that there are so few AAA studios here in Finland and I´m not a huge fan about mobile games. You have awesome stuff on your portfolio btw!
I suggest you make a game with so boring and crappy gameplay but with gorgeous AAA game graphic. Lots of lens flare and Bloom. The protagonist is a female bombshell that as you play, her cloths tears off from battle damage. Her weapon is a dildo sword. Monsters you fight off are classic Dragon Quest's slime. Boom ! There's…
Frankie, the CM, put it eloquently. Everyone who works at 343 works their because they love HALO and want to make specifically HALO a better series. Not even everyone who worked on Halo at Bungie can say that, according to Frankie. Bungie was making RTS games before Halo. Also helps that they are all from AAA studios and…