fair enough adam, I fixed it. @progg: yeah I'm never gonna do that, but I will see what I can get the isp to do if he doesn't take it down soon. It shall be 48hrs soon enough. @Yozora: I understand what your saying, however even if he didn't understand me, I left it pretty clear that I made those images. If he just assumed…
A representative from Microsoft installed the one here, and I swear to you it's in 720p. But I have heard of others having a 480i/p signal on theirs. Either way, the resolution shouldn't affect the AA. Even though jaggies disappear with higher resolution, the AA should be unaffected.
Hmm I played both the normal and the expansionpack till the end on Linux. No problems with Doom3 at all. Try looking in one of the many Linuxmessageboards (exspecially those specific for Suse) for help. What soundcard do you have? I think there are problems with non Creative soundcards that cause it to crash during…
here's some idea for " next gen" try to combine them with Vig's links ( tutos): http://crystalcore.svanfeldt.com/tikiwiki/tiki-print_article.php?articleId=2 http://www.doom3world.org/phpbb2/viewtopic.php?t=483 http://www.mapping-tutorials.de/forum/showthread.php?t=166…
i haven't had too many issues, before when i fist got it i had some chugging, but as newer drivers came out the more stable it has become. i had a 6 million scene and my fps was jumping between 20 -150. right now i have a 258k tri object and my fps is between 170 and 200. and my machine only has 4gig ddr2, 2.6 amd quad and…
onionhead -- http://www.bencloward.com/resources_tutorials.shtml http://www.bencloward.com/resources_shaders.shtml Check these two urls out, and also read this thread http://boards.polycount.net/showthread.php?t=48305. It's also better to not hijack other people's threads with unrelated issues :P
http://www.2shared.com/file/8942469/480ef93d/rco.html theres the .obj by the way i have tried breaking the verts, seperating the edges and re welding them and that doesnt help the problem. only when your Control + backspace a edge then re cut it does it begin to resmooth instead of being a hard edge.
Ah, thanks MoP. Just the automatic unwrapping on the high then. Last time I tried that the base level of my sculpt was pretty high poly and I didn't understand what the AUVRatio slider did -- so the automatic tiles didn't distribute well. I'll have to give that another go now that I understand the automatic unwrapping. ---…