Hello, comrades! I made another fan-art sculpture - now it's the professor Heimerdinger from Arcane show. It's 274 mm tall, sliced to 29 separate parts and prepared to print - you can buy it at the link below. Hope you liked it! https://www.artstation.com/a/11662908
No! either hi/lo or visa versa, whatever you're comfortable with. As for the model, look's as though it'll be a headscratcher even for someone with slightly more subd experience so another suggestion would be to use floaters, instead of generating contiguous geometry on the face of that fone. edit. and plenty of examples…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
I replied to a post a while back on this subject. See if this helps. https://polycount.com/discussion/comment/2738024#Comment_2738024 btw, ignore this bit of the panel in the scale master plugin. It only applies if you use the "export to unit scale" button. Treat mm as generic units instead.
I'd advise checking out the shrinkwrap modifier, you'll find it's attributes are tailor made for that stuff. Although personally, working with curves / splines can be a bit finicky for precision so I'll usually default too manual editing, just because it's a slightly more rapid workflow to implement. An example:…
To add to what's already been said: Some protective coatings for iron and steel do have metallic properties. Deciding whether these type of PBR materials are flagged as metallic, non-metallic or something in between often depends on the type of coating used and what condition it's in. PBR metalness values for most…
Best practice, is to utilize minimal cage density whilst blocking out the object's primary shapes which in turn will reduce destructive editing when further tertiary details are defined via additional geometry: Too clarify, I'll recommend studying this…
To simplify the process:- I'll suggest modeling these small details flat, then bend into shape applicable to reference https://polycount.com/discussion/comment/2699128#Comment_2699128 - Additional info, generating complex sub divided geometry https://polycount.com/discussion/comment/2735138/#Comment_2735138