So question to anyone using 2014(or anything newer than 2008 really): Can Maya bake AO from highpoly to lowpoly in transfer maps yet? I mean regular bake from high to low like max, xnormal, etc, not bake high to high then transfer as a diffuse map to low. Also related question, is baking via transfer maps multi-threaded…
Look what I made =D Two Objects: Total Poly Count: 332 Polys Total Tri Count: 668 Tris Wall: Poly Count: 224 Polys Tri Count: 448 Tris Pillar Segment: Poly Count: 108 Polys Tri Count: 220 Tris Texture Size at Present: 2048x2048, Working in a higher resolution to create details, downsizing at the end. - Sythen.
I want to build a standing desk so bad. Here's some reference I've accumulated: http://www.flickr.com/photos/brilliantjosep/sets/72157623089435996 http://www.designsponge.com/2008/04/diy-project-maggis-minimalist-oak-desk.html http://www.apartmenttherapy.com/diy-project-make-your-own-floa-90663…
Have you done a google search, im not really a vfx/particle guy at the moment and others could probably help more than me but i did i quick search on google 'particles emmiting from object' and 'ring of fire particles in maya' pretty simple. These are two of the search results; http://www.cgshelf.com/tutorials_ringfire.php…
It might have still been going on in 2010 the older versions kind of blend together, I've been using 2012 for about a year and I really wouldn't want to go back to 2010 or 2011 hahaha. 2010 and 2011 where some of the more messed versions of max in recent history, so it wouldn't shock me. A lot of people stuck with 2008-9…
for the hands i was thinking something more along these lines, http://www.emeraldinsight.com/fig/0490320109001.png http://www.robotmatrix.org/images/RobotHand.gif http://ployer.com/archives/upload/2006/05/hand1%20robot-thumb.jpg http://www.wired.com/images_blogs/wiredscience/images/2008/06/11/_mg_6818.jpg…
from cgtalk, David Russel: Sorry arshlevon, that I couldn't get u this a day earlier before u had to splurge on a quadro... :poly118: Happy Rotating indeed... Tested, and werking! hopefully this "leak" isn't bogus. ( will represent released 9.6 behavior ) Tested on: Vista 32: Radeon 4850: Maya 2008 can anyone please post…
its there because they can, thats how I see it in most games. It's the immature play with technology - but a couple of years it was even worse in many games like this: http://image.com.com/gamespot/images/2007/007/928234_20070108_screen001.jpg Just like the cold warm contrast (those orange blue colored grading style) and…
So besides the fireworks tonight, these are the last photos of 2008! I guess i made quite some progress this year in every art department. Lets hope 2009 brings it to the next level. Thanks for all the help and crits you guys gave me over the last year. Really appreciate it :) So here we go Riverview The log is mine Last…
I actually over looked it because of the "2008 Edition" on the end. For some reason I wired my brain to look for a block of text that ended with "... working on?". It would have been nice to have the last post point to the next thread, wink wink... shove shove. But now that I know where its at I'm pretty sure I'm the only…