Yes, it's totally industry experience. The business model might be different, but development is largely the same - still artists, coders and designers plugging away at their tools to make a game. It's just that there'll be a lot more resource devoted to analytics, and the focus of many of the designers and management will…
[ QUOTE ] Steed was let go (and despite what outsiders say, it was NOT, repeat NOT a tit for tat response to the political game-playing that caused Doom 3 to come about). The decision to let Steed go had already been made by Kevin and Adrian (they were in charge of the content folks ... John was in charge of the coders) [/…
The coder has implemented a shader that lets me blend 4 maps using the channels of a mask, but the issue that was really bugging me was blending between two shaders/materials. So, I think the engine would have to be altered to allow for something like that. I tried vertex colors and blending to get that effect, but I think…
For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
www.treefort.me A full service game and art studio. For over a decade, we've helped businesses to craft honest, emotional experiences. We work with your team to concept story, create 3D art, program interactions and more. Our team is dedicated to creating experiences that tell stories that will have impact and games that…