@ cptswing - The link is broken to that modifierautoselect :( @miauu - It seems the rapidedit script requires pushing a hotkey and is not automatic. @warrenM - Do you have this script available anywhere for download? @ eric chadwick - Ah ha! Is this fundamentally the same smoothing function as turbosmooth? I am trying to…
I don't know if you mean making the pattern or placing it, but for engraved patterns in 3ds Max you could use the SlideKnit script: https://www.youtube.com/watch?v=QclIjqFKkr0 http://3dtutorials.net/resources/3ds-max-script/slideknit-script-for-3ds-max/ If you mean making it you just have to create one of the pieces and…
Please excuse my extreme noobiness, but I can't seem to install your script. It says to put it under: C:\Users\MainUser\Documents\maya\version#\scripts What do I put for the version number, 2011? Thanks for your help, I'm really excited to try your script. @Melviso, Do you have a link? I tried looking for it and couldn't…
@Froyok: Place script in scripts directory which is located in your my documents folder. So go My Documents -> 2011 -> scripts and put that in there. Same for icons. Maya should detect it on restart or type rehash in maya's command line (bottom left). Once thats done, type cly_edgeSplitBevelSetUp; in the command line and…
Yeah there is one over here : http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/p3d-solidify Its a python script. Select the faces then apply the script. A pop-up window will ask you by how much you want the extrude. Its sometimes buggy, but it can do the job in most cases. Demo video :…
There are several paid plugins/scripts for this kind of work: http://km-3d.com/produkt/break-and-form-2-0-script/ http://km-3d.com/produkt/foldfx/ http://www.animatorstoolkit.com/ Or you could do it manually using procedural modifiers twist/bend/flex/melt/etc and some hand animation. There are also a few free scripts and…
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : //units settings FBXExportScaleFactor 1.0 ; FBXProperty Export|AdvOptGrp|UnitsGrp|DynamicScaleConversion -v…
New devlog! This one is shorter, that the previous one was a scrolling nightmare. Sorry about that. So, we have a new shader to dissolve stuff in sand. Like this: How does it work? Easy: the shader has two values: one that allow us to make transitions from any texture to sand and another one that makes the object…
I worked exclusively with Max since it's release and know it pretty well, inside and out. I had to switch over to Maya for about a year and found it very alien at first. The biggest issue was just not having a true understanding of what Max was actually doing under all the fancy modifiers, dials, and buttons. Maya is much…
* 3dsMax: Build in scripting environment i.e no need to install anything additional (like previous blender releases). This includes a maxscript listener that can trace most of the commands you perform in 3dsmax and a visual roll out editor to quickly wrap up a gui for your script to test. * Modo Great community that is…