Day 117 of my 360 days of art:
🍒 Day 4 out of 30 days of sculpting. I familiarized myself with the ZBrush interface and also purchased a Udemy course on sculpting.🍒 I explored various selection tools, transformation tools, Fill, Strokes, and Swatches in Illustrator.
the main issue is that it assumes any 16bit image has data encoded in linear space so if it's a color image it'll apply an sRGB transform in the sampler It's less crap in 5 than it was on 4.x
I bet it’s a fault inherent in YouTube’s projection transform, so there’s not much you can do about it. I wonder if they’re wrapping your renders onto a sphere geometry, but it’s fairly low resolution.
I'm having trouble understanding your issue but from what I can understand, either of these should solve your issue: 1. Make sure the tangent normal map is applied as such and with the correct Y (green channel) orientation when you're baking. 2. Instead of transferring tangent normals, bake object space normals, then…
my approach would be to make a dummy object for the basic volume and then the weaved strips should be a pretty quick matter of position a rectangle, subdivde it just enough to get it its weave shape, then duplicate with transform a few times. same process for the second layer of weave. then tweak everything and do a sculpt…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
jRocket, I also always preferred to just use fbx/obj to import/export, but I've found one case where only GoZ provides the appropriate solution: when trying to transfer creased models from Maya to Zbrush, the only way I found that the transferred model in ZBrush respected the creases was if I used GoZ. I'd seen posts…
Oh yeah i get the theory, i've rebaked normals for LOD's and created new dif/spec maps by manually transferring layers from my psd's but i've never tried the transfer maps route. I was just wondering if the baked normal from the highpoly and the transfer maps bakes from the LOD0 would have any slight mismatching? In my…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…