Oh ya that guy in with the crab is toast. The guy says hello and the crab thinks, man another human to use as a screaming skipping stone on the water. One, two three skips thats more than last time. The Skeleton guy would look sweet in 3D. How long does it take you to do one of these sketches? Seems like you are blasting…
Take a model of a skeleton with good proportion, and build your female around it. Know it may be silly a little bit but just try. Right now I see that neck is a little bit to long and your arms should be up. hope its better ? Try to model hand a lottle bit down. not like on the image that I show but just 45 angle along the…
Alright dude, to fix the problem with the joints not following properly, use a parent constrain instead of an orient constrain. for the controllers deforming when you rotate, you need to freeze the scale on all the parent groups. and i mean all of them. doing this on just the hip solves the problem, but its a good habit to…
Thanks again for the feedback and the reference image. You've got me more interested in anatomy now, it really does make a big difference the more you know it. I will probably make a skeleton warrior or something next for my portfolio. Left is yesterday's and right is today's. I think there has been a definite improvement.…
Either you'll have to parent it to the character's bone in Unity (like the helmet - it's not going to deform, just move with the head). helmetTransform.parent = characterHeadBone.transform; Or you'll have to give it it's own skeleton and call the same animations on both items (probably a bad idea, performance-wise). Or…
Very cool! Something inbetween realistic and TF2 style, i like that and im sure it will look great in UT3. Like allready said the wrinkles are strange, try to make them bigger and make more at the end of the trousers and the crotch area. I dont want to scare you but he wont fit on one of the epic skeletons, so you will…
GMAX was designed not to be compatible with other games. Discreet doesn't want you to use GMAX for games they don't officially support (i.e. whose devs paid discreet lotsa money). You can animate in Milkshape but make sure to permanently seal all windows (and use unbreakable glass) and remove all remotely sharp or heavy…
The joint placement is mostly the same as a more complex character, however you can simplify the skeleton (you only need one joint for the entire head, for example). Since the pieces of the arms are separated out, you could parent the mesh to the joints to avoid painting weights in those areas. IK handles running from the…
Fightbox: Engine + game + design + art + linking with real cameras + building a set + shooting a TV show in 5 1/2 months. On San Andreas It wasn't a deadline, but there was a bucnh of characters that were being redone, a list ranging from "must be redone" to "if you get the time". At the end of my list was a beach person.…
Try a few models with custom animations or skeletons. Tina is just badly built, she uses standard anims but has them statically linked which only bloats the file and makes her 2k4 incompatible. I have no idea how to get those anims outta there, deleting them doesn't do anything (even though that SHOULD be impossible, the…