Dunno if the actual article has been posted yet, but here's Mike Fitch's article on that http://www.pixelrage.org/news/Michael-Fitch-talks-about-%60Death-Of-Iron-Lore%60-6096.html And here's a similar one from World of Goo http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars The…
got to level 19 last night as a soldier, got the team upgrades! fucking awesome stuff. tihs game is so much fun :) Great job dudes. and also, i gotta say 'FUCK YA' for the Nick Cage quote the NPCs spit at ya: "I'll take pleasure in gutin' in you................. boy."
What makes him a douche isn't that he disagrees with me, but that he pretends to know anything at all about what is going on in the game industry, which he obviously doesn't anymore. Lets see, is Hollywood more innovative than the games industry? Obviously not. Are the dynamics of making and selling games going to stay the…
Then I wouldn't suggest a 17" That would be a PITA to carry around all day at school. You get better deals with the ATI cards and DX11 support. However you dont get the CUDA support of Nvidia. Here are some ideas (and you dont have to buy here, just examples). If you swallow the pill of ATI:…
:) sorry that's what I meant to write, SW to Max. Yeah, I've used npower before, but still had some cleanup to do. I was just interested in hearing a company's approach.
There was a dr talking about this on NPR the other day - apparently after sitting for long periods, a LOT of people (both genders) will not even realise they're crossing their legs, and switching the cross around and stuff. It's a natural body reaction to when your sacrum/lower back gets too tight, it helps release it and…
http://www.wattsatelier.com/art_instruction1.html If you think you can draw better then them, then you probably don't need classes, but I doubt you can. Just compare your ability. Making textures is based upon traditional skills, which are developed by learning and practice. I'm pretty much self taught, but I realize that…
Aye aye, I got in touch with the boys behind my engine and they're working on a few changes that'll solve this issue. :} I first stumbled upon problems while setting up some code that points bones in a rig towards a 3d vector: for instance, making a head bone "look at" a nearby NPC, or an arm bone "aim" a gun at its…
Awesome help guys. Thought I'd throw in my knowledge on the subject too. Power of 2 images sizes in general is a good idea, though not really mandatory any more (with stipulations to older hardware, which you probably wont target anyway.) Square is debatable, but often a good rule to follow also. On today's hardware…
[ QUOTE ] So maybe a new way of things could be approached; people can submit player models but they don't have to be for a game as such, just a gallery of characters, that have peer reviews. [/ QUOTE ] That's pretty much what we're thinking about. The old model database won't go away, and Cheapy is right that the "old…