WANTED: Somebodies ready to push it to the limit. Yes, fine sirs and good mesdames, Marroni Electronic Entertainment is looking for an indie-minded professional concept artist/illustrator and an equally indie-minded professional programmer to join a focused, closely collaborative team at a new studio location in the…
My friend has this problem when rigging a character by using the rig from an online tutorial. The picture below is what happened when she tried to 'create control rig' in human IK and she already binds the skin roughly by using 'bind skin' tool. it's not how I usually bind skin to a character, I normally binding skin after…
My parents played a lot of Earth, Wind and Fire when I was growing up. I grew to appreciate them as I got older. Amazing singer and performer! Also a pioneer of the receding hairline afro. He also starred in one of my favourite videos of all time, an inspiration to VFX artists everywhere! RIP. [youtube]…
@fairlyBread Nice, that sounds like a plan :+1: I think using some tiling trims and re-using texture space would enable you to maintain good/ sharp texture detail without needing to go high resolution. Personally, I like bringing the assets into a game-engine, since this opens up more options in regards to lighting,…
Hi guys I am looking to attend the Games Art MA at Hertfordshire but am finding it difficult to decide what work I should include in my portfolio. Has anybody attended this course and would be willing to help me figure out what I should include in my application? I am a graphic designer by profession with a Fine Art degree…
The reason you're likely unable to find three characters all from the same artist that follow the same style, is that unless it's been made for a specific game where there is a set style, the artist will be experimenting with each new piece, and/or trying to show that they can work in a variety of styles in their…
Haha! @ Vig @Krypteia Most important thing to do in these cases, is to do all your research until you're 100% satisfied with your choices. I bought a new "rig" about year ago, and I spent about 2 months Googling everything. I fine tuned my choices, based on reviews and on user experience. Also cost was a big thing for me…
Whoever you guys and gals are, Godspeed and praying for expedience ya'll land on your feet soon. http://www.polygon.com/2014/11/21/7265561/double-fine-lays-off-staff-as-unannounced-project-falls-through
I'm thinking about moving to the left coast if I can't find work down in South Florida when I graduate, I have 3 questions: 1) Is it worth moving to where the industry is and looking for a job door to door rather than rather than sending your reel/resume to companies/studios from another location and saying you are willing…
I guess I should keep this updated as I get a little closer to a solution. It looks like Unreal Engine allows customized UV channels separate from the the UV manipulation that you do before the texture sample node. So I guess that's one way to edit UVs after the texture sample node. I haven't set up the whole material yet…