-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
it's the artist that makes a masterpiece .. not the instruments ... a computer cant paint a masterpiece a computer cant compose a meaningful piece of symphony a computer surely cant be creative ... a computer, can however reduce the amount of routine work a human being needs to do so he can focus on more important things.…
I'd ditch the 2d work. It's fine, but unimportant to an env artist position. The DeLorean is probably your best single asset but you only show one image of the highres model, from behind. Show more of that. Break the asset down by showing it's wire/low/texture like you've done with the others. Your best environment imo is…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
Thanks for the response. I do want the butterfly/mirroring effect in this case but not the seam. Can you clarify what a material finish filter is? I'm using the brushed aluminum material in Painter. It really seems like a left-hand/right-hand tangent space mismatch kind of like what is described for Maya…
I think the software looks amazing and I would love to learn it at some point but as to the question "do you use it regularly" the answer is definitely "no", I have never used it. The times I have needed to make a prop with cloth bits have been few and far between and I've either used 3ds Max's cloth sim or just done it by…
[ This posting is now closed. Thank you for all the interest! ] Hey all, I've got a small freelance job for some textured 3D sci-fi models. I'm pretty new to this arena so please forgive me if I use the wrong terms here and there. In short, I'm building a top-down, 2D space game as a bit of a side project, and I'm at the…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Well, if there's one rule for cloth in games, it is that "clothsim" isn't the obvious solution it may seem to be. Cloth in Fortnite is made with bones : https://youtu.be/Oe7fYS9qxmk?feature=shared&t=1276 More generally this kind of stuff is always more tricky to setup than what one would expect - so, never ever leave it…