You know, someone already tried this at the very beginning of the workshop...it didn't go too well.... in general i think Valve would have some copyright problems to accept Dota 1 versions of the heroes... besides that it looks well crafted....
Dota 2 has basically been confirmed as moving to Source 2 when the workshop alpha tools went live, then they had a blog post detailing their intentions going forward. http://blog.dota2.com/2014/12/future-changes-frostivus/
Wonderful work so far. Have you thought about fixing the camera like Pillars of Eternity, Dota, LOL and so on so you can really go to town on what is in the camera view.
I have a new antimage set I am working on, concepts by Kunnka. and a new Dota Cinema sven set we will be releasing soon. Will post some pictures later. maybe a week or two
ok forget it i found the solution aparently the fbx exporter on maya 2011 it too old and didnt work well with the dota 2 importer so now that i used a new version it fixed it
Feel free to continue to work on this but I really suggest you study the Dota 2 art style more. I can tell you right now that with that tail, that weapon is never going to be ingame.
Come on man, you rule, i see your DOTA workshop last Night?? W T H ?????? the LYCAN is FUck AWESOME, the ROCK AWESOME all your work is FREAKING AWESOME and this.....will be too
Are you planning on baking normal maps for the m60 or are you going the tf2 route of texturing with just a diffuse with ao incorporated in? It would be neat if you messed around with the dota 2 shader thingy in tb2.
Your importing size is wrong... I have 'units set up' as Generic and 'system unit setup' as 1 unit = 1 inch. The donkey is imported with wallworm, I believe it was from the dota webpage.