This is for a contest thing, right? I'm not to sure of the rules or guidlines, so forgive me if my suggestions break those rules. Are you going for hand painted or photo realistic look, and what are you rendering in? If you're going for a realistic look and using Marmoset 2 or UE4 or any other PBR software, you really…
Hey there! You are saying you are trying to make something somewhat realistic when it come to the proportions. So far I just checked and your characer is basically 6 1/4 head tall. In the case you want to go with something with kind of realistic proportions, a good thing to keep in mind is that an average person is about 7…
@CarlCraft I think you first need to narrow your references to one geographical area. Rocks vary a lot from one place to another, due to climate, geology etc... According to your references, I'd probably have a look at either south west coast of Portugal or alongside the Great Ocean Road near Port Campbell in Victoria,…
Realistically speaking - that's never going to happen. The development community for Blender is quite small, tend to reside within the "reality distortion field" of Blender's BDFL*, and the vast majority are strong proponents of the copyleft license (to the point where they've stated they're not interested in legal methods…
okay so i´ll just point it out like it is. you should not take stylization as an excuse for not having to constraint to the rules of anatomy. don´t try to "save" a model you couldn´t get as realistic as you wanted by abstracting it. you will never get better at anatomy if you always turn around after half the way. to…
I am a 4chan regular and my favorite board is /d ( You can imagine the rest) All I am gonna say about this is: If you want to make a fantasy game in which powerful male main character destroys the enemies and saves the extremely sexy princess... do it.. .. BUT !! DON'T give me that bulls..t about your game being mature or…
I think it's the close-up of Captain Haddock that disappoints me the most. The characters in the other shots that are further from the camera all look pretty good. It's all those extraneous details in the skin texture and those unnervingly realistic eyes that make Haddock look creepy. I don't know why Zemeckis is seemingly…
You don't need to post multiple time. Generally speaking, if the low poly is the final result you want, it makes more sense to UV and texture that one. Don't forget this - even if you want to bake, the low poly will need to store the baked texture somewhere so it definitely needs UV. Efficient use of UV space is EXTREMELY…
I sort of liked the ship... I would start with vehicles in your case. Your next step is to show you can model and texture things in a realistic fashion. Check these tutorials out. Like the clock you made for example, get some reference for a grand father clock and make as realistic as possible with a small texture, 256 x…
StJoris, I should rephrase, actually. I didn't mean the character or style itself was boring, I was simply more in the mood for something goofy-looking than realistic, after having done a bunch of more or less realistic models. KonamiCode: The top-heaviness is quite intentional, actually. Though I was struggling a bit with…