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Re: Weird reflections
Reply by
Silen
·
May 2018
·
Home
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Adobe Substance
The problem is that I need it as an .obj and triangulated because of the game engine. :S
3 results
Re: Marmoset Toolbag Normal Map Issue
Reply by
iammalte
·
Apr 2013
·
Home
›
Technical Talk
Okay I fixed this. Exported .obj instead of FBX :) Thanks anyway!
Re: Mudbox Viewport/SubD/Paint Issue
Reply by
gavku
·
Apr 2013
·
Home
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Technical Talk
This sounds like a UV issue...post some screenies or dropbox an obj ;)
Re: Course Character: Rogue
Reply by
nyx702
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Apr 2012
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Home
›
3D Art Showcase & Critiques
Last OBJ link is broken. I think there is a misplaced "z" in the filename :)
3 results
Re: IN PROGRESS: Quixel save project bug
Reply by
Synaesthesia
·
Sep 2015
·
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›
Quixel Megascans
Turn off relative numbers when you export your OBJ.
Re: xNormal Batcher
Reply by
trebor777
·
Jun 2016
·
Home
›
Technical Talk
Change the Cage extensions at the top to select sbm rather than obj.
26 results
Re: Monstaaa - SDK
Reply by
CheapAlert
·
Dec 2005
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Home
›
3D Art Showcase & Critiques
ALOT of edges need turning and the obj file doesn't open in blender
Re: Why is my high poly mesh not visible when imported?
Reply by
tmeucci
·
Dec 2021
·
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Marmoset
Okay so I managed to fix this by switching from FBX to OBJ.. shrug
3 results
Re: Envelope Cages in Maya
Reply by
snow
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Aug 2011
·
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Technical Talk
Thanks, but how can I load my obj as the envelope?
2 results
Re: Zbrush - does not handle 2 uv channel
Reply by
m4dcow
·
May 2015
·
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Technical Talk
The obj format also only supports 1 UV channel.
2 results
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