Iridescence is a general term for when the color of a surface's specular reflection appears to change with viewing angle. How it manifests physically can vary. Through thin-film interference it happens with essentially no internal bouncing, such as on bubbles and metals like bismuth which produce a thin oxide layer when…
Helluu! I haven't really had the time to work on her, but I'm slowly chipping away... Got some critique from a couple people offline and edited her face more towards their advice/recommendations! Made her nose bigger, and filled out the area around her nose and eyes, since they were looking pretty shallow. Pulled her ears…
no way. i have no problems with 2010. to me its faster than the older versions. it can handle more polys in the scene than the older versions, came with polyboost plugins, etc. ive never heard of this alt-middle mouse problem. i use it ALL THE TIME and no problems. maybe...its you guys' thumb-and-mouse discipline? maybe…
Damn Iotet that's looking badass. Quick wip of the game rez version of the Varian bust. Sitting at about 11k tris at the moment. Fur shells are harrrrd.
Hi there: Though I'm specifically unable too provide recommendations in relation to your request, there are online alternatives I assume you're well aware of, however in any case I'll link this recent top ten listing compiling their respective traditional Art curriculum presently on offer:…
Here's a Demo Reel from a character of an advergame I've worked recently [ame=" https://www.youtube.com/watch?v=IonMYm7LHGw&feature=plcp"]http://www.youtube.com/watch?v=IonMYm7LHGw&feature=plcp[/ame]
Not sure how much you know about BRDF, but this pretty much explains it: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-8A661F93-AC62-4733-A675-1A4324DA026B.htm But instead of tweaking the BRDF curve you can use IOR value that can be researched easy. Here is an example:…
I made two different arm and legguards. Im having alot of trouble deciding which one to go with. I feel like they give of very different kinds of weight? The most left one (with the flat area on top) I feel like it gives a more metalllic (cast/forged) look. Also it gives off a more "non magical" feel aswell. The right one…