Hello Everyone, My name is Ron. I just want to take a moment to introduce myself. Over the next few months I hope to work with a few people here to create new player models and weapons for a Q3A mod that will be very similar to Urban Terror. The first mod I started coding has the same game physics as Urban Terror, but will…
Hi everyone! I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users. Here’s a quick overview of…
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!
Sorry, I haven't looked into any of the Unity toon shaders yet. I'm pretty sure almost anything is possible with a bit of tinkering about with the shader code. Fortunately there are a couple of node based shader editors for Unity 3 which should make that a whole lot easier. ShaderFusion by commander_keen. and Unity 3 Node…
Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
Thanks for your reply. I tried to add a bone/socket location module but unfortunately it didn't make a difference. The particle is spawned to the right of the socket and when the socket moves and rotates according to the animation the particles are moving in the wrong direction. It feels like the particle somehow is…