Thanks! Glad you like it :) Yes, probably all platforms (Except mobile :P). I'm guessing she'll be 20k-40k, though I'm not too worried, it'll be hard to over do it if I keep the shapes nice and solid. As far as pipeline goes, all the pieces I'm making have good topology at the base subdivision level so retopo should be…
I've not used filter forge, I just did some digging though and while it looks pretty decent I don't see filter forge having any functional benefits over designer and it seems to lack all the scripting capabilies. It also seems to be not cheap-you need the pro version to handle large 16 bit images so you immediately need to…
Hi failhappy, See my image attached, its not one hundred percent though you see how i blend the original sandstone texture with a transform 2D. My original file got corrupted so i couldnt post. Maybe someone can understand better how the order of nodes should be because i definatly have no idea, lol. Check this link out…
Considering the scale of the object its also very low poly, I should very rarely be able to see jagged edges on first glance. They stick out like a saw thumb. When making round objects always use the polygons where needed. It looks like it has 4 edges along the bottom for a quarter so adding up its like 300-400 triangles?…
Hazard stripes are totally 40k - so are chainswords, so I support this :) I'd go with something like that but this definitely could use some wear and tear. Try to think of the areas that would wear down when you do it- right now you've got the hazard stripes wearing down very evenly. I agree with Ghostscape in that it…
I bought my 21UX (2012 rev.) from ebay. I was lucky because some defunct studio in Miami was selling used 21 UXes for less than 400 bucks. Although the one I bought had some darker spot on the lower left side of the screen, it's basically unnoticeable. Ironically, I don't like to use 3D on a Cintiq. I prefer practicing…
So with UE.4.3,u can incoporate GI while baking lightmass but there is no dynamic GI yet? Just found this: [ame=" https://www.youtube.com/watch?v=Oni6TG2DXnk"]Unreal Engine 4 Tutorial - Dynamic Global Illumination & Time of Day - YouTube[/ame] Seems u can enable dynamic GI.I am thinking of paying for this new update.The…
ok, I've downloaded Modo 901 trial and baked there and it's 100% identical with converting from object space in Substance Designer: I'm not ready to drop 400$ or so to upgrade from 801 so I'll continue converting in SD. Also yes, it looks like shit in Unity. I've checked settings, Mikkt tangent space is used. I've tried…
I think you have great base but i feel your proportions are a bit off the top of the main body i feel needs to be bigger or maybe your head need to be pushed back into it/smaller. I also feel you are missing all the panel details that go with that area as well as al lthe markings that go with a 40k piece. I also feel you…
Got distracted texturing some stuff, but I went and baked this. I used a different workflow for this, I didn't explode the mesh but exported as several non-intersecting groups and used backstube and packstube to bake/composite. Worked out quite well. I still need to fix some AO errors though. Polycount is kinda high…