might be the resolution you have chosen for your Flat screen (if it's a LCD screen, some graphics are garbled depending on resolution) I stick to tradtional CRT's anyway for digital art. As they still can produce 32 bit colour while LCD are still at 16 bit
now THAT would be polygon heaven! Just like the Brain model on the other request! It would take up something like 16 megabytes of ram per 2 berserkers! i'd recommend lower details, but still the creativity in the model. It may be the berserker, but it's very original to me!
SPOILER********* . . . . . . . You know, I was almost hoping they were going to kill Sawyer. Would have been on HELL of a shock. Too bad Jack doesn't know it's just an island! doh... Next year though.....16 new episodes back to back!?!! OMFG yay
Hello, I am looking for advice on how to combat an issue. Process: Sculpts in Blender -> Baking in Marmoset -> Texturing and Channel Packing in Designer -> Import into UE (Compression Settings BC7, DX11, optional A; Sampler Type: Linear Color) I've been getting data loss in my normals when trying to recalculate the blue…
WIP 16. Did some more work to intensify the normals on the face. I almost I feel like I need to go back in to acentuate the foreheard plane changes. Further added noise details to the body. Need to do a concentrated wear and tear pass on the body. Any feedback?
I don't think I've done anything special in xnormal. Load high/low/cage, 2048x2048 map size, 2xAA, 16 edge padding, tangent space normal. I didn't check out your cage but it could be the issue. Try making it in your 3D program manually.
Depending on the size of the mesh in the game and how you're engine compresses the mesh (16 bit vs 32 bit mesh precision) i would say open edges are _definately_ prone to causing visible seams in most engines that are optimized for low memory consumption of geometry on memory limited platforms.
Here is a little hour and half of work. Friend of mine had a pic of his son he wanted to look bfbc2-ish. I think it turned out awesome. Most of that hour and half was finding decent rescource pics. Had to composite the hand and m-16 also the dogtags. Enjoy!
I have got the M11x Alienware notebook, which cost around £800. From owning it I wouldn't say that it's ridiculously priced as it's an amazing laptop. It's running 3ds max with a 16 million triangle model pretty smooth. I would recommend it, and recommend just save up for one.
Hey guys, so happy I found this challenge. I was really inspired by all the backlog of work and decided to join in all the fun. Here is my WIP for the number 16. For now, I am just working on constructing the overall shapes. I plan to then alter them in a stylised way.