Hi thank you so much for your response I figured it out and another person helped me with that But still one small error is there it seems hard for me. Any Idea? ERROR ( // Error: line 12: Flags must come before objects: -ed ) { string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists…
Theres a few different ways, but they sometimes mess up the resolution based on my experience. Like ENODMI said, you could always print screen if the document size is large enough for you. There is also a Tileable Texture plugin that exports out the current matcap and depth at 100% document size. It doesn't seem to work…
This too. Bright light (flashing light in particular) or loud noise seem to give me headaches, although its hard to be 100% certain about these things. Generally when I wake up I try to take it easy by not playing intense videogames like shooters and not listening to music (or only listening to softer tracks), but again…
I "finished" the game (killed everyone on third level, fourth wouldn't load up), so far so good. However, I found few bugs: 1. When I had my browser window on setting other than 100% my weapon was simply flying off little by little, during attacking only. One time it got to the point where it was actually of screen.…
I am going to double check this with our engineers, but as far as I am aware there is no native feature to resize the UI. This is all handled via the OS's DPI scaling. So, if you had the interface scaling in windows set to higher than 100%, it is likely that the Marmoset Toolbag UI would have appeared larger as well. So my…
well, i can tell you with absolute certainty that my software is the best... absolutely without question, its obvious and uncontroversial. i'm not really convinced by your examples and argument but there is some history to what your saying that shoud be explained so new people know the history. up until a few years ago…
Yes, vertex colors for the win. Just divide large surfaces in some different polygons and you will be able to vertex paint them with great results. Take a look at Dragon Quest IX (NDS) graphics, it makes massive use of vertex painting on the scenery: Look at the fifth screenshot. Grass appears to be so colorful, with…
It depends on the camera, but ill talk in general For the ankles. If you have a hexagon that is supposed to be a cylinder, just make it a hexagon. If you cannot do a shape, then dont. Either its a perfect hexagon screw or a terrible ring, and for me the choice seems obvious. But this again depends on the camera. It is good…
One thing I've wanted to write, just so people that haven't thought of it can get a decent idea of how far this can go (and why I was so excited about it when rasmus posted it up), is splitting up a single gradient into multiple ranges, to allow for colour usage variants - Valve did something similar with the L4D2 gradient…
I went through art school without investigating what I really wanted to do with my life, even though Big Huge Games was right next door and they even came to our school once. Even now I still don't know 100% certain what I'm going to do with my life. After depression and college I never am 100% sure about anything anymore.…