1. Custom stencil ids provided just what I wanted - separate Ids for separate colors. the downside is that I had to export all the Id's separately, 2. After colored outlines were done I have moved into rigging, and this stage proved that you should never skip over the proper lowpoly if you are planning o skin and rig the…
(*) Modeled a little rifle for David so he can hunt down rogue entities and bring them to justice in his new noir universe. Im walking down the path that its a stun gun, that can be lethal if absolutely necessary, because the entities do not believe in killing, hense rogue entities and other aliens that do not adhere to…
I have mostly been reworking some models and creating noise for the scene. I have created pipes, lights, radio, tire stack, and a redone toilet. The broken pipe is what provides water to the pool, and is UV'd. The radio is one of many random noise props, not yet UV'd. The claw will be positioned next to the toilet. I had…
The white line you mention, are they white line in between materials when you mask them through an ID map? If so, you can play with the color ID masking settings to get rid of the white outline. I also always put a black matte fill layer at the bottom of my stack, so if there is any space between materials, I'll get a dark…
Oh, I don't mind the question at all. It is a valid point, and I applaud Microsoft for having released the "Express" line of their programming suite. The cost of making games can be quite steep without having to pay for the basic software to compile programs. I use MonoDevelop because the project I'm working on is…
nice, your wall looks interesting. though it seems you have a stone type diffuse texture for the tiles yet your specular is very high which makes it look like metal, which is a little weird. is there any reason why you have such different variation in your gloss map? id try to add more varation on the wall part in your…
if you have different objects in max/maya, when you bring it into zbrush they will all be separate subtools, which you can hide or unhide at your own will, no need to explode it.. really no need to explode a character ever. in regards to doing explosion baking, something you may want to give a try is having the pieces you…
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into…
it seems like having your thumbnails open up just as a jpeg on a blank page is kind of a weird idea. have you thought of doing some sort of flash slideshow sort of thing (im not entirely sure what to categorize it as but it would load your image on that same page but above everything else, and you can click between…
Here's a very quick and dirty way to do that in toggle form via Callbacks (unfortunately it doesn't keep focus when switching viewport modes, not sure how to fix that): global varViewTypeLast = viewport.getType() --first runfn mahFunkz = ( if ( ((varViewTypeLast == (#view_top)) or (varViewTypeLast == (#view_bottom)) or…