Wow, this is something new for me, we learning every day as I see :) But I need more deep explain this function, correct me if I'm wrong. This function is only for types of engines (etc UE4) which can calculate binormals in shader then isn't baked in xnormal and not compresed if I choose TC_Normal Map (3dc/BC5) right ?…
Put a bunch of time into it. So far I love it. Fantastic style (both the environments and the characters/technology), and I think one of the best game UI's I've ever used. There's some functionality I'd still look for (for example, being able to 'swap' things out when you are already holding something, instead of having to…
Bombshell: Haha, I have no idea why I started so small. I was thinking too much about detail perhaps. I fixed a bit of the lumpy areas and tried smoothing the edgeloops a bit. Cheers for the tip! I almost forget that function, it does make life a little easier. jramauri: Thanks! I used a bit of sculpting, but I definitely…
I use the Cyber Snipa Stinger (shameless plug of my own review :P). Considering the amount of mouses I have used and or reviewed the fact I still use this one says a lot. My only real gripe with it is that it has a tilting scroll wheel, essentially giving the middle button 3 seperate functions, that can get annoying in max…
Crazybutcher's plugin is great and in my opinion is how the damn pelt mapping function should work. Period. non of that shit of having to rotate anything. Waste of time. I love how Pelt lets you specify seams, but then instead of just unfolding like say chiliskinner would, it would break your mesh along the seams you…
MoP - there are two ways to increase graphical quality on game models (apart from good craftmansship): a) Increase number of polygons until number of edges limits infinite (pytagoral approximation of the circle) b) Develop such Algorithms that will create mathematical functions (Beziers) for given points (Function defined…
Using RdotV instead of NdotH for specular component helped. I also had the "wax" as a specular function instead of a fresnel function, fixed as well. It looks like the waxy sheen is shifted in the direction of the light and not just a pure fresnel component, I'll be trying that next. I need to start thinking about the more…
From experience my sculpt have always changed significally in form even if I hadn't counted on it. You might always come up with something in the process that would benefit the design and make changes. Also have in mind where you want the most detail. I'd suggest adding some extra polies on the face and even define the…
I highly doubt it. And if it made more than $20, I would be impressed. So, I will not follow with any legal action. If anything it would prove how profitable XBLive Community would be once our game is actually finished. We both put the project on hold for a while, due to Funemployment. But now we're working to get it back…
i usually use the paste texture from clipboard function and everytime i tweak the texture and repaste it i have to tweak the settings again. i think a hotkey to use the previous settings would be a great addition (or maybe a checkbox in the options to toggle the function). i also think it'd be nice if you could toggle the…