Thanks for all the help Ben, and also the reminder about rotating normal maps. Of course that wouldn't matter on this flat plane. You get a lot more freedom to muck about if your on a planar surface. Your normal map may not be accurate but it usually looks right. The issue with Unreal, even if you mirror horizontal, is…
well I cannot offer advice, I'm an "evil" outsourcer. Apart from the fact that you cannot fight globalisation, I don't see us stealing jobs. Without us some games wouldn't be made at all. So we might create 60 jobs in China, but also 20 in the US, which wouldn't be there if there were no means to make the game at all…
completely agree with what you say zwebbie, just keep in mind that if you TRULY believe that game art should be more than what it is today then stand up for what you feel and start making art that you want to make. no one is forcing you to paint an ogre, or model an ak47, in fact there is no outline at all for creating…
It sounds like your parents would be okay supporting you while you learn the ropes for your career - I would cherish this and lean on your parents while you still can. There will come a time when you wish you could have more hours in the day just to learn and not have to work a job. Since you have that kind of freedom now…
Thanks for the feeback, everyone. You're right about the (un)flipped eye. These screenshots were straight out of BodyPaint, and I had neglected to flip one of the eyes. As for how the eye is actually made, I've always thought separating the iris/pupil out was a good compromise to enable the effect of moving eyes while…
Orthos shouldn't be necessary for a modeler. They rather limit you to something that might not look good in 3D. I'd go further and say that only a bad modeler needs elaborate sheets. I actually like the loose concepts as it gives you more freedom as modeler/skinner. A decent concept artist will either make quick separate…
There really aren't any restrictions as such but different classes start at different areas of the Skill Forest and they do have class specific skills/perks closer to that class starting point. It's freedom of choice, if you want a bastard sword wielding witch you can have that. You got lucky! Rares are relatively common…
When I first started getting into zbrush about a year and a half ago, I signed up for a subscription at zbrushworkshops.com. It really helped with getting a basis of anatomy right from the start, and was motivational to be able to see improvements week by week. Starting something as massive as character creation without…
I dunno, that scene looks to be simply two characters surrounded by nothing. My guess is that the player is in a scenario at that particular moment that gives him limited freedom to move. I expect theres a cut to blackness or something to disguise any transition back into a non self shadowing world. The bottom line is, I…
Wow, I wasn't aware of what the Painter to Photoshop export was actually capable of. So this clears a bunch of stuff up regarding different texturing software and workflows, I think I'd like to make use of both Painter and Photoshop/Quixel together like oglu mentions. I've always felt Painter can have better speed as it…