Can i suggest a alternative Intermediate texture. Mainly because i would use actual geometry for the fence beams, rather than a flat texture. Can i suggest something like this? It has more variation than the beginner and works better as a flat material.
it all looks pretty good. i just think that its a tad flat. i mean in your low poly. You're essentially baking to flat planes all these interesting panels that could use a bit more geo to really give it all more depth.
Definitely agree with Hupie. All of your materials are feeling flat in every shot. Even on your texture breakdown they are feeling flat. I also think your lights on the outside walkway are a little too bright. At this level of brightness, they feel as if they are fighting the focal point for attention.
Hey, Tried to adjust the blog but I apparently am not cool enough to figure it out... sooo Ill just make sure to get my site up sooner. I put up a couple flats as examples of flats, the horse body is a variant I did.
Yeah, doing a lowpoly atm. Im still trying to balance the necks lowpoly, i want to get the thickness of the muscle suit, but so far, just modeling it flat and baking it generally looks better. But it makes the muscles flat, still got a few things to try there.
Thanks! Yea I'll post all the flats after I get the materials done on the Mech. Should be tonight or tomorrow. I'll do the full gamut of texture flats+substance graph+wireframes soon as it has been requested a couple times.
Looks great but the stone pathway is looking a bit flat compared to other pathway and ground textures. It's mostly noticeable on the last image where the modeled stone slabs break off into the flat stone texture. That may be a bit nit-picky though. :)
If you are using 3ds Max you can use a bend modifier on the hatch. You can even clone as a reference, and use the bend modifier on the reference. That way you can keep your flat flat in tact and continue editing that one.
I prefer the flat greys, greens, blacks etc. After all this is a 'war machine', look at tanks, they are not exactly 'shiny' and the paints are very dull and have little to no specular. So in imo, flat is better, shiny ware machines are just for pretty
You mostly want the outlines combined with the texture, not flat cell shading / a stepped gradient. The simplest way to do it would just be an outline in Photoshop to be honest, you'd have to add internal lines were needed, though. If you want a rendering solution without having to do any post work, the easiest way should…