You shouldn't be afraid to move verts around. The layout of this still has a ways to go though, the hilt hasn't been overlaid, the 2 inner bits onf the blades, I would either split off those 4 rectangular extrudes on the hilt, or attach them to the mirrored blade. Don't be satisfied with what looks to be an an auto unwrap…
That was the thread I original used to get rid of the shortcuts on the menu buttons. However that's not my problem, I just pointed it out to see if people thought it could be related. My problem relates to the ALT key being forced in front of normal keybindings (like bevel and extrude, etc) not menu keybinds like those…
first, you should probably move the extruding bricks on one side up or down so they are staggered with the bricks on the opposite side. If you were to put two of those props next to each other, the bricks would go into each other and wouldn't look right. To me, this prop looks like a door, but it isn't. I don't know what…
just bring back my boxes for extrude chamfer etc on the right side again and dont make them float above my geometry or atleast make that a on off option and I'll grit my teeth about everything else! and my viewport make it default like older maxes when I model and realistic mode as a option !
Yeah the theme is Hero/Super Hero so they want it 8 high. This is the base mesh we take to Zbrush i'm working on atm and then the one I bake down onto after. It's still a WIP with alot more still needed. The neck was too thick because it wasn't shaped yet, it was just extruded up from the torso pretty much.
I highly recommend you extrude her neck down to make torso. It will help greatly. Also, don't make puffy cheeks unless you sculpt her smiling... Or it's looks fat on neutral face. Rin is pretty slim if you ask me. Start with some basic shape of planes of face. Then smooth the crap out of it or something.
thx guys, it is really helpful. But, one thing I am not sure about is that how do I delete faces and extrude a new one? Unlike Maya or 3ds Max, I guess Zbrush doesn't allow me to change the vertices, I just don't know which keys or functions I can use in Zbrush to fix the issue.
It`s probably a non manifold face between your inner shape and your outer shape. Delete the flat face and manually extrude out the edges from the inner shape and target weld them to the outer shape. After that you should be able to bevel. You can also run Mesh -> Cleanup and check for non manifold geo.
I worked on a farmhouse environment a while ago, and I found it was best to model just the floors of the house first and nail the proportions of room sizes, then extrude upwards for the interior walls and put a ceiling on them. Then work on your exterior stuff. Everything doesn't have to line up perfectly, this is 3d art…
First mesh looks much better. Maybe in this case it would be easier to start from box, give it some basic shape and then make cuts where you need it. What about first place on the left - you probabely just have to use connect to make as much cuts as you need, move some vertices if needed and simply extrude.