The doc says autoSmoothThreshold is a property of the Editable Poly object, not the polyop.autoSmooth function. So keep this line in there: o.autoSmoothThreshold = tresh But I'm telling you, just use a Smooth modifier. So much less code. From this: -- This will apply the default 45° auto smooth to all selected objects fn…
Hi kirill, scripts like these are easy to make and edit. The logic here is to check the current panel's camera and toggle to the next one in the list. This script isn't very smart though, so it won't switch if the scene doesn't already have left and right cameras, and they aren't named the same. You can create a custom…
The self-illumination shaders functionality of Unity are pretty bad documented (no mentioning inside the shader docs but you can find some pieces and hints in the lightmapping section). You can however find some info about it on the Unity forums. Try to name your shader/shader path something like Self-Illumin ... from the…
it will always look like its floating, wana know why? Its not because it is... its because its flowing over a tiling texture that has details that push the geo on top of it visually out. don't try and fix it except it and work with it. Why not have it actually floating off the wall throw in some brackets that hold it up…
[ QUOTE ] If nothing else, it stands as the no. 2 in the inevitable Hollywood 'high-concept trio', where somebody makes a big-ass movie (The Matrix), someone else makes sort of a knock-off which is basically all right (Existenz), and somebody else makes a piece of total rip-off trash (The 13th Floor). [/ QUOTE ] No. Sorry.…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…
Hey guys, thank you both very much for the detailed feedback! I'll delete the windmill and the old house. I like to take the knowledge I gained while making my previous environments, and trying to apply it in my new ones. I have already made a couple of props for my next environment, I'll start a new thread once I finish…
I have been summoned! Though I'm a bit late to the party. :p It's entirely self-defeating by trying to make "having connections" sound like it's a bad thing, as though it's sleazy or immoral. Having a connection means knowing a guy or having a friend. If I got introduced to a contract or a job from a friend, isn't that a…
Cool! But I feel sort of cheated; shouldn't we try to misread each others opinions for a while and then have a bunch of people jump on one of our sides to gangrape the other into social stigma? I had likewise hoped that this one would have perked up, I mean, its a story about things going wrong and im morbid enough to love…