Oh, it's not about getting myself a job or even paid for it. Just finally working on something that actually gets played by people and/or finished, in the end. A light 3d game of any kind, so to speak. I'll be sure to check out the sources you mentioned. Maybe someone else has something to add on top. General advice of any…
A few easy steps for today's ingame art. Follow that and it'll all work. - First, pick your target. Browse your game library and find something that you feel has great on-screen impact. It could be anything : A first person weapon in UT3; a car in Gran Turismo ; a fighter in SF4 ; the ball in Katamary. - Study the subject,…
Another update for today~ For now I want to show the full body character sketch. Here goes.. I'm gonna based on the second design (middle) to develop it further. It has more of a nurse uniform compare to the first one. Also the stitched eyes looks more intimidating.. :poly142: @arrangemonk Hi dude, there I draw the design…
There's an attrition issue most of the time, I have seen plenty of 'average Joe' artists create a certain character or environment piece that was going for a unique stylized look and suddenly, you have a bunch of peeps coming in and throwing out a few 'ideas' on how improve the piece (EI: Make him/her more like…
No one likes a show off........ I sat at home for a while doing some rigging. Then went and paid a garage bill. Then picked my lass up from work. Watched TV, played TF2 and alien swarm. Forced to watch Big Brother for a bit. Then Bed. Bet your dead jealous now eh! p.s. Awesome vid. Get the cam mounted on your helmet or…
Start small, don't bite off anything near what James did in the TF2 Dance, believe it or not he started off small on that project just one character doing some moves for fun and it grew from there. The first thing he did was no longer than a WoW dance emote which turned into a mini-routine, then he did other characters and…