Hey guys.. does anyone know of a way to split multiple edges at once(to edge ring and split). If you select an Edge Loop and activate "to edge ring and split" it will only split the first edge in the loop. It's extremely annoying to go in and do it by hand if you prepare a mesh for zbrush and want evenly subdivided meshes.…
Thanks fgor the replies. Although changing the settings in the render output does hide in renders objects that are in selected i am still looking for a way to quick render with faces that are hidden when working in editable poly mode that are part of the mesh. For example- i am working on her hand it has several rings on…
I think you should model the top metal ring in. Currently, the top ring looks really flat and it's a crucial piece of the bell; it breaks the silhouette. Outside of that, your high poly doesn't really look like it's doing much for you in terms of your bakes: from what I can see, it's mostly 90 degree angles. Add a few…
2016.10.9 - 12: Ponytail Experiment Static Ponytail Hair need to replace with the Spring Tail Prop. This experiment was done by using 3DXchange, 3Dtool and iClone 6. 1) Head Component was exported from Max to iClone 6 via 3DXchange. Hair Ring was attached to the Spring05 in the iClone 6. 2) By using Export Mesh feature of…
Whatever works to get the job done for whatever you're doing. Games work in tris but quads are easier to work with, selecting rings and loops, converting that to poly selection all fast ways to work but it doesn't work with mostly tris. If you're using 3dsmax its easier to control hidden edges then it is in Maya. But in…
The main thing that bothers me is the water pouring from the rings with no visible source. Perhaps having a watery stargate like fluid barrier inside the rings would make the waterfalls make more sense. I agree about the noise and lack of focus. Perhaps adding some zdepth fogging or depth of field effect on the background…
I fully agree with you on that one. I hate those little dialogues, always seem to obstruct what i am looking at, and being transparent doesnt read in many situations. I wonder if theres an ini switch or something to bring back the old dialogues.
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
Cubik: You can use any low-res mesh in ZMapper, if you have the Zmapper help files there's a section explaining how. So just make your low res mesh around a zbrush mid-level mesh (with triangles, whatever) and uv-map it in Max, then bring it into ZMapper the way that the tutorial in the help file describes. If you don't…