really digging the style. but I feel like the sky and ground textures could use a little love? Possibly some more distanced mountains or some clouds. Its just such a large percentage of the picture ya know? Could be nice to bring in some more contrast, perhaps lower the tonemapper in post? Idk if you were still looking for…
Mine. Idk, if that is last screenshot, but it's close to final. @Fnitrox Awsome work! Thanks everyone for cirts. I changed or rather added more vegetations to scene :D . Overall it was very good learning experience, as I finally learned how to make tileable textures inside zbrush. Next step will be baking mat caps from…
Well basically. Though I think the main problem might actually be me being reluctant to learn the proper techniques. I'm actually in a Computer Science course, so I have to spend hours in my free time watching and reading tutorials which can get tedious. Though perhaps I enjoy the sculpting more.. idk
lol the girl looks so scary(evil) in the straight render ;) 1st image. For some reason reminds me of a movie or show of some kind, idk y. Will check back for more texturing love, so far looks good, girl is fixed with textures unless you went back into it and corrected whatever it was making her scary looking.
Hey man looks like you have a nice start so far, there are definitely some nice details going on in the front of the vespa. Idk if you have come across this yet but here is a pretty sweet steampunk moped that might help stir up some new ideas. http://thenewcaferacersociety.blogspot.com/2008/03/tom-sepes-whirlygig-emoto.html
after careful troubleshooting some more I think maybe I'm just trippin. I mocked up the same type of scene several times on 2 different PC's at school, an the same shadows persisted. I think just the angle of the light is not picking up the horizontal shadow on the opposite side like a real world scenario. IDK.
I hate my job, I get paid nicely to surf the net and idle in irc. I'd rather actually be getting paid to do art and actually working. Thinking about quiting sometimes just so I can put myself behind the 8ball and do something, but the money keeps me sitting here day after day.
For the two parts in the middle I think that painting the default normal map blue over the parts in red should eliminate the problem. As for the outer parts, I think it's just how it's supposed to be, it's trying to make the edges of the object look a bit rounder which is what you're trying to achieve anyway. Doesn't…
Hey Bertmac, I sent another PM. I rearranged the UV's for the car. I'm not planning on using textures for the whole thing. Idk....there's a lot of gaps in the UV map here. Below includes the covers over the lights, car body for the stripe, logo, grill, and the front bumper for dirt. What's the best way to minimize wasted…
Ok, rendered it out with Mental Ray and it still shows up exactly the same. I've only tried it on basic Maya shaders though but I haven't had problems with them in the past. Idk whats up with this I'm assuming something with the normal map itself. Guess I'll keep messing with render settings unless anyone has more ideas.